Building Perceptive AI in Unreal Engine (Udemy.com)
AI Perception, Behaviour Trees, and EQS
Created by: Daniel Orchard
Produced in 2021
What you will learn
- In this series we will be learning how to implement a perceptive AI solution where the AI will sense you via sight and hearing
- We will also look at how to setup behavour trees and blackboard to react to the player, with shooting mechanics and ability activations
- We will be using blueprint throughout, and no C++ will be required to make this work
Quality Score
Overall Score : 0 / 100
Course Description
Unreal Engine developers looking to learn how to implement AI into their games, in particular AI which can see and hear and response to those stimuli
Instructor Details
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Daniel Orchard
Im Daniel, I have been working with the Unreal Engine for almost 12 years now, and spent the majority of that employed as a Unreal Technical Director, working with the Film Industry. I have also worked on a number of games, arch-vis, VR and AR projects, and various other mediums. I love to teach and share what I have learned, and help developers who may be experience the problems I also went through.
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