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Unreal 5 Materials - Part 1 Environments (Udemy.com)

Your complete course for learning Materials in Unreal Engine 5

Created by: Thomas Harle

Last updated January 2024

Our take

Based on the ratings of 221 students, a sample of their written reviews and the syllabus, as the course stood in January 2024. No course pays to be reviewed.

Thomas Harle is a realtime VFX artist with 12 years in games, including Gears of War Remastered and the Sniper Elite series, and he has taught Unreal at Masters level. His course runs 14.4 hours over 96 lectures. It starts with material types, blend modes, math nodes, input data, UVs and functions, then moves to environment work: master materials, decals, vertex painting and landscapes. The pitch is understanding the logic and math behind each node, not just following clicks.

Reviewers like the detailed explanations of each parameter and say the worked examples make a good reference to return to. One person with nine years as an Unreal visual dev still found plenty of new material. The complaints are about delivery. Three low-star reviewers describe mumbling, uneven voice levels and demos that feel improvised, and a four-star reviewer says too many demos lean on generic debug textures. Still, 166 of 221 ratings are five stars.

The course was last updated in January 2024. Reviewers on Unreal 5.3.2 report that some landscape and auto material levels did not work, and the syllabus gives Layered Materials just one 19-minute lecture. At 14.4 hours it is long, so it suits patient learners. If you can live with rough audio and want depth, it is a solid pick. If you need slick production, look elsewhere.

Best forArtists who want to know why material nodes work the way they do, not just which ones to plug in.
Skip it ifYou want polished, tightly scripted narration or a quick recipe for one specific material.

Pros

  • Explains the logic and math behind nodes, not just the button clicks
  • Reviewers use the worked examples as a reference to revisit later
  • Reaches environment work: master materials, decals, vertex painting, landscapes
  • Instructor brings 12 years of shipped game VFX work to the teaching

Cons

  • Several reviewers report mumbling, uneven volume and improvised demos
  • Last updated January 2024, and some landscape levels break on UE 5.3.2
  • Layered Materials gets one 19-minute lecture, and there are no quizzes or exercises
Fantastic course with tons of detailed explanations, practical and relevant examples.
Adam Davis, a student

Labeled beginner, but it expects basic 3D and Unreal knowledge, and one reviewer calls it very advanced.

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What you will learn

  • Have a holistic understanding of the Material Editor in Unreal 5
  • Learn best practices and workflows for using Functions and producing optimal Materials
  • Explore how to use Data from elsewhere in the Engine to build dynamic materials
  • Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting

Course content

14 sections · 96 lectures · 14 hours of video 1 article

  1. 1Source Files1 lecture
  2. 2Introduction 3 free previews4 lectures · 35 min
  3. 3Material Types9 lectures · 49 min
  4. 4Material Blend Modes7 lectures · 34 min
  5. 5Material Editor Math Nodes16 lectures · 1.9 hours
  6. 6Input Data16 lectures · 1.2 hours
  7. 7Working with UVs7 lectures · 1.3 hours
  8. 8Functions8 lectures · 35 min
  9. 9Master Materials4 lectures · 1.4 hours
  10. 10Decals4 lectures · 26 min

Who it is for

The instructor says it suits

  • Anyone who wants to learn how to make Materials in Unreal 5

What you need before you start

  • Some basic understanding of 3D Modelling and the Unreal Engine

How it compares

Against the other 70 rated Udemy courses in Unreal Engine on CourseDuck:

  • Rating4.8 out of 5higher than 94% of them
  • Reviews221#56 of 71 by number of reviews
  • Length14.4 hourslonger than 68% of them
  • Last updatedJanuary 2024more recently than 64% of them

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Course Description

Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 - from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing.  Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV's - how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping.

Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering:

  • Master Materials and some best practices in how to build them,

  • Decals and their various blend modes - as well as more complex effects such as Angle Based Masking and Custom Decal responses,

  • Vertex Painting to blend between material types,

  • various approaches to make Landscape Materials and using RVTs to blend objects into them,

  • the new Layered Materials system

  • how to use Input Data to automate variation in materials and create angle based effects such as Snow.

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Instructor Details

Thomas Harle

I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.

I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.   

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Reviews

4.8

221 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Mark Corrigan on 3/10/2026

It was alright, would like to know more about how to create normals etc in photoshop etc before bringing it into Unreal. Some of the landscape materials didn't work because i could only use Unreal 5.3.2

By Ho Siang Tay on 11/24/2025

I’ve just completed this Udemy course. It provides all the essential foundational material knowledge you need for UE5, and it includes clear examples of materials and material functions that you can review at your own pace. The course helps you understand the core concepts and how they are used, and from there it’s up to you whether you want to dive deeper into how certain functions work or simply apply the knowledge right away. You can always revisit the examples one by one to build a deeper and clearer understanding without feeling overwhelmed. One small note: as mentioned by other learners who purchased this course, as well as in some of the early videos, there were occasional knocking sounds that felt uncomfortable when using noise-cancelling earphones. Aside from that, the course was very helpful.

By Mono Gatari on 6/30/2025

I wasn't very familiar with materials, but this course felt very comprehensive in covering the topic. It was an excellent course. There’s just one thing I noticed—in Lesson 95, “Auto Materials,” when I opened the corresponding level, the viewport appeared completely black, and only "WorldDataLayers" was shown in the Outliner. For reference, I was using UE5.3.2. All in all, it was a fantastic course.

By e b on 12/7/2024

Most comprehensive treatment of Unreal materials that I've come across so far. The instructor is experienced and provides really useful tips of when certain nodes can be used to create an effect. I'm already familiar with the math nodes but there were some nuggets in there that I hadn't considered before such as creating step functions with linear gradients and floor/ceil and providing detailed insights into performance and implementation details behind the scenes. Highly recommend!

By Jordan Shepherd on 6/6/2024

Giving a great base for learning fundamentals. I am taking down thorough notes on all of these tips that will surely be a great help when starting my own practical projects in the future.

By Kirstin Wright on 5/7/2024

As a complete novice to UE, I am finding this a useful learning experience so far, and am making note of the handy little UE tips and tricks along the way. I do already have some knowledge of node trees and material functions in Blender and 3Ds Max, so my recommendation would probably be best aimed at people in the same boat as me - learning how to navigate the UI & do material related tasks in 'yet another 3D programme'. :) I am finding that each area is clearly explained. If I miss a bit, it's quickly picked up on a short replay. So far, so good!

By Jimmy Orevich on 6/12/2023

This course was way above my level of understanding for materials. I probably only understood about 10% of what was talked about. This is all master class level stuff, and even though I didn't understand it all, I could tell the instructor had vast knowledge of materials. I will come back to this course after going through some more beginner focused courses.

By Chris Wingler on 3/3/2023

Very knowledgeable instructor, course is very in depth and worth the money, nice to have access to the library of example materials for future reference, just wish render targets and strata materials were covered, but perhaps they'll be in an upcoming update.

By Alexander Wood on 2/23/2023

This course will not teach you some cool special VFX effects, but it is an encyclopedic-style course. Sometimes, certain courses showcase cool special effects as examples, but after you learn them, you may not be able to effectively modify these effects because you do not have a comprehensive understanding of Unreal. I think this course provides a complete foundation, so that you can apply the knowledge you learn to more advanced and cool things in the future. That is unfortunate that most people may overlook and miss out on this course because the course name did not catch your attention. It's really good!

By Arsen Stakhiv on 12/22/2022

Amazing course! I work a lot in UE but I still found a lot of new information and was amazed at how teacher explain it! Thank you! and I will wait second part

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Overall Score : 96 / 100