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Unreal Engine 5 (UE5): Complete Beginners Course (Udemy.com)

The Fastest Way to Get Started With Unreal Engine 5

Created by: Tyler DeLange

Last updated July 2022

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What you will learn

  • Unreal Engine
  • Unreal Engine 5
  • Game Design
  • Architectural Design
  • Product Design

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Quality Score

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Overall Score : 94 / 100

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Course Description

*Brand New Lectures Added This Month*:

  • Character Movement and Animations From Scratch

  • UE5 Metahumans (Creation and Animation)


Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.


We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.


Just a bit of what the course covers:

  • Introduction to Unreal Engine 5

    • Overview of the new UE5 user interface

    • How to setup your first project

    • Creating your first level

    • Adjusting manual exposure and exploring post process volumes


  • Full Introduction to Materials and Shaders

    • How to build materials using the material node editor

    • How to create master and instance materials to easily cut down on material efforts


  • Explore the Unreal Marketplace

    • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more


  • Unreal Engine Lighting Basics

    • A full introduction to different lighting types in UE5

    • How to use light map baking to create playable beautiful environments

    • An overview on lightmass settings

    • How to fix common light map issues

  • New: Lumen Lighting Engine

    • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

    • How to create emissive materials that generate both direct and indirect real-time lighting

  • New: Nanite Virtualized Geometry

    • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

    • How to create Nanite assets from existing meshes

    • Discussions around Nanite limitation like overdraw and how to overcome these limitations

  • The Integrated Quixel Bridge (Megascans) Library

    • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

    • A look at pre-built free Quixel Bridge materials

  • Importing External Meshes and Assets to Unreal Engine 5

    • A walkthrough on how to import FBX files right into UE5

    • How to fix possible material issues at import

  • Complete Introduction to the Blueprint Visualized Scripting Engine

    • How to build your very first blueprints and create events in UE5

    • More in depth examples of creating your first UE5 blueprints

    • How to create and use Blueprint Variables and Functions

    • How to build a blueprint health and damage system that updates in realtime

  • We then build a completely functional game that covers additional concepts like:

    • Planning a project

    • Setting up a project for the first time

    • Sculpting landscapes and terrains

    • Painting materials on landscapes

    • Creating "auto" materials that paint different materials based on the slope of the terrain

    • How to create realistic water bodies like oceans and lakes

    • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

    • Importing, rigging, and adding animations to characters

    • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

    • Creating blueprint food caches

    • Introduction to Unreal's VFX system Niagra

    • How to use the Event Tick and Timed Events in UE5

    • And lots more...


  • Learn how to Import and Animate Characters from Scratch

    • Download Character Meshes and Animations

    • Full Character Setup with Input Keys (Idle, Walk, Run, and Jump)

    • Character Animation Blending


  • Introduction to UE5 Metahumans (Digital Humans)

    • Learn how to use the Metahuman Creator to create amazingly real human characters

    • Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.

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Instructor Details

Tyler DeLange

A highly analytical and business-oriented professional with in-depth knowledge of both 3D Design and Data Technologies.


Tyler first fell in love with 3D Visualization and Animation about 15 years ago. First working in 3D Architectural Renderings then working into real-time visualizations using technologies like Unreal Engine and VR technologies.


He also then began to look at the underlying data streaming needed to make application and games work. With in-depth knowledge of modern application frameworks; database and data transformation technologies and big data capture, curation, manipulation and visualization.

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Reviews

4.7

2,372 ratings on Udemy

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By Alyssa Wolff on 6/17/2026

First of all, note that this course only covers Unreal Engine 5 and there is a newer version out. While this makes it more difficult to follow, the course is still valuable as an introduction to the Unreal flow. The instructor clearly understands the software, shares practical tips and hot keys, calmly explains the process, and reiterates when necessary. While understanding code is helpful, you can still learn (if you're willing to put more time and thought in) how to use the visual code blueprints.

By Efrain Flores on 6/2/2024

The instructor is knowledgeable on the subject and his explanations are pretty straight forward. At the time of me taking the course, some things changed with newer Unreal Engine versions. My best advice would be to updates some of these sections (if possible). One example of this is the how to get to the Quixel libraries. As I was practicing with UE 5.3.2, Epic change the location to access the library.

By Jacob Jay Myers on 11/27/2022

This course is helping me to make sense of various functons and the changes he makes help me to not get frustrated when I make mistakes and helps me to start the troubleshooting process

By Bobby Faiz Tonny on 9/15/2022

If u looking UE5 beginner course, this is the one. I've learn SO MUCH here. 2 months ago I didnt know nothing about UE5, about Lumen, Nanite and basic Blueprint. And now I know! What part disappointed me is that this guy only have 1 course content :') *im kidding* The way he teach in the video is similar like the one I attended film course 4 years ago. Well done sir! Now for the next step i'm moving to more about animation, modeling maker Blender to UE5, and more about game mechanic in blueprint. Thank u so much for this course! For real u help me started in game development. I'm looking for your next course either its about EU5 or outside 3D program. We'll be here as your student! Good luck and good luck to all of the student here! (This course highly recommend for beginners!!) -Bobby (ZedDragon Creative) from Sabah, Malaysia

By Richard Baxter on 8/11/2022

This course has been really great. The tutor is perfect for beginners like me, not too fast, not clicking on anything without an explanation of what's going on. He's empowered people to go from nothing to making a basic game, and that feels pretty good. It's obvious there is mountains to learn and not everything can be explained to beginners in a short course, but he does a pretty good job of getting you started. There's an issue with Unreal being updated since the course was designed, making one of the sections very difficult to follow for beginners as the UI and process is now different, but there are solutions if you look online. I'm kind of disappointed to come to the end as I've been enjoying it so much, but fortunately the tutor has included bonus tutorials which I'm about to start. Thanks for the great teaching.

By Furkan Safak on 7/28/2022

Great overview of Unreal Engine 5. There are some outdated exercises due to version differences (i.e. character rigging) Had lots of fun with blueprints and creating logics etc. One suggestion I have is to narrate the logic when creating bunch of nodes in a blueprint. There were times I found myself just copying and pasting the nodes rather than understanding how they all work together. Especially in the beginning. The instructor improved his lecturing style towards the end. All in all, great course and I would recommend it!

By Alexander Conner on 5/5/2022

This is a good course, gives a direct and hassle-free overview of Unreal Engine and is great for beginners or those who want to get a quick dive into it's many features. It is not meant to be as comprehensive as some courses but instead will give you a good introduction to a majority of the concepts needed to get you started with Unreal in a timely manner.

By Brett Hansen on 1/14/2022

This was BEYOND helpful as a new game dev hopeful! Breaks everything down and even over explains some things (thankfully) to where it is easy for someone to take this course with zero game dev or unreal engine background and have a solid footing going forward. I absolutely recommend this course for new users!

By Jan Rawski on 12/18/2021

You can instantly feel that Tyler is very knowledgeable in (3D) art and has a good grasp on the visual side of Unreal Engine and also explains the biggest new technologies of UE5, Lumen and Nanite, excellently. All the lectures about lighting, materials, meshes and so on are a great quick introduction into those topics. However, I feel that the parts about scripting game logic and setting up animations are a bit chaotic and hard to follow and do not teach best practices in those particular areas. I do recommend this course, also thanks to Tyler's friendly and engaging style, but if you're really interested in getting a general grasp on the Unreal Engine I recommend that you use this course in combination with beginner courses by people with different backgrounds (e.g. programmers).

By Gary Dumond on 8/30/2021

Course was good. It took me from 0 experience to understanding some key concepts of Unreal Engine 5. I tried to not follow the course exactly which threw some curveballs as the offered some problems not covered in the course. Still I was able to figure everything out use the knowledge I gained from this course. Thank you for giving my step into build games with Unreal Engine 5. Now I would like to more advanced courses where I incorporate sounds, fx, and C++ into my development

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