Character UV Mapping (Maya) (Udemy.com)
Learn to properly prep your Organic Maya Game Characters for the texturing process
Created by: David Bittorf
Produced in 2021
What you will learn
- Learn how to UV Map a character in Maya
- Learn how to organize a UV Layout
- Learn how to import your UVs from Maya to ZBrush
Quality Score
Overall Score : 100 / 100
Course Description
Video TutorialsLesson 1: [11:
48] Cutting up the ModelLesson 2: [10:
23] Applying Checker MapLesson 3: [16:
33] UV LayoutLesson 4: [3:
49] Pasting UVs into ZBrushFiles Provided: 001_CuttingUpModel.
mb002_UVCheckermap.
mb003_UVLayout.
mbOBJ_Start.
OBJOBJ_Finished.
objUVChecker1024.
pngZBrushCharacter_withUVs.
ztl///Note you will need ZBrush 2019.
1.
2 and Maya 2018 or newer to open files///This is part of the Creating Female Character Series: The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson. Each lesson can be purchased individually. You will be provided the proper starting files to follow along.
Who this course is for:
Beginners
Instructor Details
- 5.0 Rating
1 Reviews
David Bittorf
I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.
My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
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