How to Create iOS 2D Games with SpriteKit and Swift 4 (Udemy.com)
SpriteKit: Learn to Build 2D Games by Creating a Real World Arcade Game from the iOS App Store.
Created by: Brian Advent
Produced in 2017
What you will learn
- Build 2D Games with SpriteKit
- SpriteKit Fundamentals
- Create and Work with Game Scenes
- Create Cool Animations
- Deal with Collisions and Physics
Quality Score
Content Quality
/
Video Quality
/
Qualified Instructor
/
Course Pace
/
Course Depth & Coverage
/
Overall Score : 0 / 100
Live Chat with CourseDuck's Co-Founder for Help
Need help deciding on a other course? Or looking for more detail on Brian Advent's How to Create iOS 2D Games with SpriteKit and Swift 4? Feel free to chat below.
Join CourseDuck's Online Learning Discord Community
Course Description
Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game but didnt know how to create it, then this course is for you. Apple provides great game frameworks for every developer. One of these frameworks for 2D games is SpriteKit.
This course is going to take you through the process of creating a 2D arcade game step-by-step. Not only will you have finished a complete game project after taking this course, you will also get profound theoretical knowledge about the SpriteKit Framework and many of its important classes.
I am Brian Advent and I am running one of the largest youtube channels on iOS development. I am also organising the annual Swift Tutorial Conference and with my 17 years of development experience I am offering you a course with a great combination of theory and practice.
A Real World Project
This course is centred around a real world arcade game called Color Trek. You can download it on the App Store for free and you will create this game from start to finish in this course. In that process you will put all the theory that you are going to learn into practice right away.
How and what you are going to learn
SpriteKit is a huge framework, which is why you are going to start your journey with an overview about the most important classes that you are going to encounter.
You will then create your first game world and your first animations to familiarise yourself with the tools provided by Apple.
After these first steps you are going to start creating a real game from start to finish, starting with the project setup, the integration of game assets and the creation of the main game scene.
Among other things you are then going to learn both theory and practice about:
touch gesture detectionobject movement and animationhow to create animations and how to use particle emitters for animationsgame physics and collisionshow to use the power of random
If you have never created a game before, then you will also enjoy my detailed explanations on collision detection, which is one of the most important aspects of 2D game development.
I designed this Swift course to be easily understandable for any iOS Developer who has a beginner or intermediate knowledge about the Swift programming language and the Xcode IDE.
This course comes with extensive exercise files (code files and assets) for every video, with a begin and end state of all projects. You'll be able to work alongside the instructor and will receive a verifiable certificate of completion upon finishing the course.
Who this course is for:
iOS Developers who want to learn how to create 2D Games with SpriteKit
This course is going to take you through the process of creating a 2D arcade game step-by-step. Not only will you have finished a complete game project after taking this course, you will also get profound theoretical knowledge about the SpriteKit Framework and many of its important classes.
I am Brian Advent and I am running one of the largest youtube channels on iOS development. I am also organising the annual Swift Tutorial Conference and with my 17 years of development experience I am offering you a course with a great combination of theory and practice.
A Real World Project
This course is centred around a real world arcade game called Color Trek. You can download it on the App Store for free and you will create this game from start to finish in this course. In that process you will put all the theory that you are going to learn into practice right away.
How and what you are going to learn
SpriteKit is a huge framework, which is why you are going to start your journey with an overview about the most important classes that you are going to encounter.
You will then create your first game world and your first animations to familiarise yourself with the tools provided by Apple.
After these first steps you are going to start creating a real game from start to finish, starting with the project setup, the integration of game assets and the creation of the main game scene.
Among other things you are then going to learn both theory and practice about:
touch gesture detectionobject movement and animationhow to create animations and how to use particle emitters for animationsgame physics and collisionshow to use the power of random
If you have never created a game before, then you will also enjoy my detailed explanations on collision detection, which is one of the most important aspects of 2D game development.
I designed this Swift course to be easily understandable for any iOS Developer who has a beginner or intermediate knowledge about the Swift programming language and the Xcode IDE.
This course comes with extensive exercise files (code files and assets) for every video, with a begin and end state of all projects. You'll be able to work alongside the instructor and will receive a verifiable certificate of completion upon finishing the course.
Who this course is for:
iOS Developers who want to learn how to create 2D Games with SpriteKit
Instructor Details
- 0.0 Rating
- 0 Reviews
Brian Advent
Brian runs one of the largest YouTube channels on Swift development and has over a decade of experience developing software for different Apple platforms and consulting. Brian is an accomplished online trainer with thousands of students from around the world. His expertise is valued by many companies, universities, museums and government institutions.