Kevin Oxland Courses
Most Recent Review
The instructor provides a brief but comprehensive overview of level design. He covers various topics, such as storytelling/narration and color theory. The core of the course—designing, developing, and implementing the design idea in Unity—is explained in detail and in real time. He provides good insight into his design process. This makes it easy for the course participant to adapt the content to their design ideas. The instructor speaks clearly and understandably, so even non-native English speakers can follow the course. The course provides a good foundation, also with a view to studying game design. I would have given the course a full 5 out of 5 stars if the instructor had gone into more detail on the topic of scripting, such as what scripting knowledge is expected of a level designer (as a junior)—apart from implementing a navmesh. All in all, a HIGHLY RECOMMENDED course.
- Review by Galotta84 on Learn the ART of Level Design
Instructor Bio
I designed, wrote and sold my first game on the Commodore 64 and have spent 30 years working in the video games industry as an artist, designer and writer.
I have developed games from the 8 bit Commodore 64 era through the 16 bit Amiga and consoles, like the SNES and SEGA Megadrive, right up to current day hardware.
I have worked for some of the top game companies like Ocean Software, Virgin Interactive Entertainment and Westwood Studios, and I've worked on many high profile products such as 'The Lion King' and 'Pinocchio' for Disney, Vita Pets and EyePet for Sony among many others. My current studio also worked on some key titles like 'Little Big Planet' and 'Motorstorm' for Sony, to name a few.
I now work in the industry as a Creative Director, working with the latest software and hardware for all current consoles, mobile devices and PC.




