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Unreal Engine 4: How to Develop Your First Two Games (Udemy.com)

Epic Games-Approved: learn the Unreal Editor, master the gameplay framework, and use Blueprint to program without coding

Created by: Christopher Murphy

Last updated June 2017

Our take

Based on the ratings of 11,122 students, a sample of their written reviews and the syllabus, as the course stood in June 2017. No course pays to be reviewed.

An Epic Games-approved introduction to Unreal Engine 4 from Chris Murphy, an Unreal evangelist at Epic who also runs an indie studio. The course runs about 16 hours across 85 lectures and builds three projects: a short architectural visualization to learn the editor, a 2.5D pinball game, and a survival game. Everything is done in Blueprint, so there is no C++. It suits people who want to see how a real Unreal project is structured rather than learn every button, and who don't mind that the engine on screen is UE4 from 2017.

Reviewers like that Murphy follows best practices where other instructors just get things working in a messier way, and more than one says they actually finished it, which one admits is rare. The complaints are consistent. The pace is fast, he narrates what he clicks without much explanation of why, and lower-star reviews call it monkey see monkey do. The course was last updated in June 2017 and has not been touched since, so some Blueprint nodes and menus have moved; one reviewer could not finish the pinball game because of errors. Students also report the instructor no longer answers the Q&A, though older answers there cover most snags.

Against the UE5 courses it sits beside, this is the older option, and it teaches habits rather than the newest features; one 2026 reviewer followed it in UE5 and says it was a good way to learn to solve problems. It is still worth the time for anyone patient enough to pause, rewind and check the Q&A when something on screen doesn't match. Anyone who wants a current engine version and an instructor who answers questions should pick one of the UE5 alternatives instead.

Best forPeople who want to learn Blueprint by building three projects, and can tolerate a 2017 engine version and a fast pace.
Skip it ifYou need a current UE5 course, an instructor who still answers questions, or slow step-by-step explanations.

Pros

  • Three real projects: an arch viz scene, a 2.5D pinball game and a survival game, all in Blueprint.
  • Reviewers say Murphy knows the best practices where other instructors just get the job done in a messier way.
  • Difficulty ramps gradually, and more than one student says they finished it, which one admits is rare for them.
  • A 2026 reviewer followed it in Unreal Engine 5 and still calls it a great course.

Cons

  • Last updated June 2017, so some Blueprint nodes and editor menus no longer match the videos.
  • Fast narration with little explanation of why; low-star reviews call it monkey see monkey do.
  • Instructor has stopped answering the Q&A, according to reviews from 2021 onward.
Excellent tutorials. Very rewarding if you stick with it. Sometimes the pace picks up a bit, so it's worth it to take lots of notes and look things up if you don't understand.
Geoff Graham, a student

Listed as beginner, but reviewers say true first-timers struggle with the pace and with Blueprint; a little prior exposure to Unreal will help.

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What you will learn

  • By the time you complete the course, you will have a holistic understanding of the utility of the engine. You will start your project with confidence and a strong awareness of how Unreal Engine 4 can work for you to build an interactive experience that meets your interests/needs.

Course content

3 sections · 85 lectures · 16 hours of video

  1. 1Arch Viz - Getting to know the editor basics 2 free previews12 lectures · 2.8 hours
  2. 2Developing a game of Pinball 1 free preview31 lectures · 6.2 hours
  3. 3Developing a Survival Game 3 free previews42 lectures · 6.8 hours

Who it is for

The instructor says it suits

  • You have an idea for an interactive experience - whether it is a game, a training simulation, a media/entertainment dream you want to bring to life, or art visualization.
  • You are curious about what Unreal Engine offers and how it can serve your interests and needs. You might have tried learning by following online tutorials or reading the documentation but it just didn't work. You want to learn through a step by step project-based learning experience.

What you need before you start

  • A desire to build interactive experiences by leveraging Unreal Engine 4.
  • Have some basic computer skills; know how to install software and explore a new application with curiosity.

How it compares

Against the other 70 rated Udemy courses in Unreal Engine on CourseDuck:

  • Rating4.5 out of 5higher than 47% of them
  • Reviews11,122#2 of 71 by number of reviews
  • Length15.7 hourslonger than 75% of them
  • Last updatedJune 2017earlier than 94% of them

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Course Description

Approved by Epic Games and taught by Unreal Engine Evangelist Chris Murphy, this course is for any developer wishing to work in Unreal Engine for creating interactive experiences and/or enterprise fields of real time training simulation, visualization, and media/entertainment. Create realistic games with the complete game development tool -  Unreal Engine 4. Start with the fundamentals so that you build a solid base understanding.

Know the basics of how to operate a computer? Maybe a little bit of game design or coding experience? Visual arts designer? You are ready! Learn step by step by creating 3 unique projects. Chris teaches through demonstrations so you will be applying real skills in each lecture.

Get a complete introduction to core competency with the editor, learn how the engine works and how it works to help make your project run efficiently, how to use assets to customize your project, design and create interactivity, and have the tools and strategies to debug an error. 

By the end of this course you can design and create working projects that could include games, architectural visualization, training simulations, and media entertainment. Plus, you will be aware of the tools and techniques that you need to focus on your area of interest. 

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Instructor Details

Christopher Murphy

Chris Murphy is an Evangelist for Epic Games and founder of Pub Games, an independent Australian game developer, with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a range of game development disciplines. Chris’ role as Evangelist for Epic Games is to help independent game developers build successful games with Unreal Engine 4 through support, training and education.

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Reviews

4.5

11,122 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Microbob µ on 9/7/2020

Great to build real functioning products, but would have liked it more if time was taken to explain more as to "why" things are the way they are. Also, I understand that Epic Games has a very "strict" game style that they expect you to follow with Unreal. If you don't follow it, Unreal will be a real pain. It would have been great if this class went into the expected structure of a game Unreal is build for and some of the programming semantics. This would have helped guide the reasoning behind certain choices and also editor workflows.

By Ameesh Dave on 8/4/2020

Very good course for beginners. The tutor explained the basics very well. We started off with introduction to the UI, which many find intimidating in Unreal. However, the tutor explained it in a very structured, easy to use and with a case study that helped us to relate to what we were doing. From the very beginning we directly jumped to a 2.5D game development which introduced us to Blueprints in much more details. We learned how to code for event capturing, movements through Blueprints. The difficult part I felt during the entire course was the lack of detailed explanations provided for some difficult topics like material manipulation, collision and a few other things which appeared to be simplistically covered and we rushed through them. Another case was with understanding of Animation Montages in the second game example. Those are fairly complex topics, which should have been given due importance with slightly more detailed explanations. We, ourselves, would need to do some additional research on these topics to completely grasp it. This is not essentially bad, as it makes you self reliant and forces you to explore other support channels, something you'd need to use a lot after your course. Also, some of the interface elements appeared different due to the version difference. You will have to struggle and find some of the options, which are visible by default in the older versions - for instance a basic element like Modes Panel. One suggestion I would like to give is that at the beginning of each chapter, the tutor can provide a vision of what we are going to achieve by the end of this chapter visually, and not just orally. This would help us to visualize and follow exactly what we are doing and why we are doing. Since this practice was not followed, invariably, you'll have to watch each chapter at least twice - once to understand what is being done, and second to implement and understand why and how its done. Thus, you can easily consider the course duration to be easily over 80 hours!

By Cullen Douglas on 5/24/2020

This course was a fantastic visual introduction to Unreal Engine 4. It answered a lot of the questions I had about visual design and programming in the engine. I often slowed the videos down to 0.75 speed to make it easier to follow the instructions. When there were errors in the videos, usually caused by updates to the Unreal Engine that changed functionality, the instructor was active in the Q&A section and helpful. I really enjoyed this course!

By Noah Rathbone on 10/14/2019

This course does a good job of covering the basics. The instructor is great. I (unknowingly) asked a complex question, and they essentially made a mini tutorial in order to answer it. Given the janky nature of Unreal's physic engine; it would however be helpful if the pinball tutorial had more on how to tune the ball movement, hit reactions, etc.

By Tianyu Yang on 4/7/2019

Mostly an awesome beginner tutorial with a lot of useful content. There're lack of explanation at few points such as "Why we set blend depth to -5" or "Why AI running backward after setting focal point", but it's hard to cover everything when it comes to such complicated tool like game engine. This tutorial help me start my journey and I really appreciate it. 5 stars no question.

By Rob W on 4/29/2018

I am a hobbyist and really enjoyed this course. I wish Chris would go a little slower, especially in the Blueprint areas. I purchased this course because I was interested in the ArchViz and TopDown game. The TopDown game felt rush in the last few lessons but I enjoyed working on it. Be prepared to watch some of the lessons over again or use the slowmo playback options. Instructor was fast at times but very knowledgeable and responsive to questions. It would be nice if he did a layman's review of the more complex blueprints before moving on to the next thing. I almost gave up on learning UE4 and game design but this brought me back in the fold and got me excited about the process again.

By Robert Elliott on 3/23/2018

This is my first course on Udemy and overall I am satisfied with the lessons. Christopher is clearly very knowledgeable and the fact that it is approved by EPIC themselves was what convinced me to purchase the course. PROS: -Mostly easy to follow. -Starting with learning the editor and moving into games I think helped. -The 2 game courses did seem to cover many of the Unreal features. -Instructor responds to questions in the comments, other students were the most helpful though. -The provided assets was nice. CONS: -There were certain functions and concepts I would have liked more explanation on. He moved a bit fast sometimes. -He leaves behind a few bugs without explaining how to fix them. Some weren't his fault, like the editor version was out of date.

By Christopher Parsons on 2/19/2018

This course offers a great starting point for learning how to use Unreal 4. The course is Epic approved, so you can be sure that the information you are getting is good. The difficulty curve is perfect. You never feel as though you are getting into something that you aren't prepared for and the instructor is very good about pulling out of blueprints and showing what progress you have made in the editor so that you can understand what is that you are doing. I highly recommend this course to anyone interested in learning how to use Unreal and Blueprints.

By Justin Tyrrell on 11/28/2017

Great Course. I have a Unity 3D Game Engine background and found this course very helpful in bridging the gap between the two Engines. Having a background and programming definitely gave me an advantage, but the information is well presented and the instructor gives great explanations so that no prior experience is necessary. Section 3 is a bit of a whirlwind and the instructor kind of breezes through everything. I suggest watching the video, then attempting to emulate the work, as opposed to going along with him. It's easy to get lost and miss a small, yet vital element. The Unreal community in general has great support, and the Q&A with the course is fairly solid and still kept up to date. The instructor does challenge the users to figure things out based on what he's shown already, and no project is bug free so it's a helpful element of the course.

By Chase Furbee on 9/29/2017

This course was a wonderful experience and a fantastic way to learn the Engine. Many of the tutorials and videos I could find on Epic's documentation page and Youtube didn't cover the wide array of topics Chris covered in this series. Before this class, I had taken many coding courses, but struggled through learning blueprints and Unreal's various functions. However, this course fully explained the blueprint system, animation system, and more.The class was generally an all around great experience, and I highly recommend it to anyone wishing to get into game development.

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Overall Score : 90 / 100