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Unreal Engine 5 : Getting Started with Blueprints (Udemy.com)

Learn how to code with blueprints in Unreal Engine 5!

Created by: James Yates

Last updated July 2022

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What you will learn

  • How to navigate the Unreal Engine 5 Blueprint editor UI
  • What variables are and how they are used in coding
  • How and when to use functions, events and macros
  • The different ways blueprints communicate
  • How to navigate the widget designer UI
  • Create and set up widgets for the players HUD
  • How to create some commonly used gameplay systems
  • How the animation blueprint works

How it compares

Against the other 70 rated Udemy courses in Unreal Engine on CourseDuck:

  • Rating4.7 out of 5higher than 78% of them
  • Reviews325#50 of 71 by number of reviews
  • Length14.1 hourslonger than 64% of them
  • Last updatedJuly 2022earlier than 57% of them

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Course Description

Getting Started with Blueprints

In this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 5, right though to creating game play systems and learning how to use many of the main features of blueprints as well as how to setup widgets and animation blueprints.

The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems in your future projects as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!


What will you learn?

  • What are blueprints

  • How to navigate the Unreal Engine 5 blueprint UI

  • What variables are and how to use them

  • How to use variable's most commonly used nodes

  • How to use functions, macros and events to keep your project clean and efficient

  • The differences between blueprints types such as characters, game modes and actors

  • Blueprint communication including casting, interfaces and event dispatchers

  • How arrays work and how to change them during gameplay

  • How to setup player inputs including the new Enhanced Inputs

  • The fundamentals of animation blueprints

  • How to create and setup widget UI on a players screens

  • How to change widget layouts and bind them to variables and functions

  • How to make a health, interaction, respawn and damage gameplay systems

  • Spawning actors, particles and sound effects including the new MetaSounds

  • Code organization

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Instructor Details

James Yates

Hello, I'm James also known as Defuse Studios. I have been a full time Unreal marketplace creator for the last 5 years, and during that time I have provided support to hundreds of beginners learning UE4.

This has helped me gain insight into some of the things people struggle with when learning game development. I hope to use that knowledge in my future course to provide people with the best information possible, in an easy to follow way to help you on your path to creating the next big indie game or get your dream job!

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Reviews

4.7

325 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Ege on 10/9/2024

Well, It took for me to finish the training over 2 weeks because I studied deeply while the teacher has incredible clear explanation and wise knowledge. I would like to thank him for this efford. Its for me one of the best Udemy training . Its not begginer for me its beginner/intermetdiate training. First 4 section you will get mainly you will get theory ,I mean you will learn usefull nodes and explanation. Last 3 section you will still learn new nodes but at the same time it builds widget system and playable character system. If you want to learn Blueprints i think it is "must" and i believe time to time i will turn back to this training its kind of dictionary for me. I warn you last 2 section prepare your brain to be burned. I love it and I hope the teacher (not instructor) will do more training like that about Blueprint and Character setup. Thank you to share your knowlede.

By Levi Santos on 8/16/2023

Great course, the instructor really masters the engine and fulfills everything he proposes in the course. It explains several nodes and techniques for creating blueprints, making this course a great reference, personally I found the detailed approach to animation blueprints and common game mechanics to be a huge plus. Definitely one of the best on the platform. Please make others like this one with more intermediate and advanced content. Yes, I recommend it to anyone who wants to have one more quality resource to learn Unreal Engine.

By Rahul Kulkarni on 8/4/2023

As an aspiring game developer with a passion for creating immersive and interactive gaming experiences, I recently enrolled in the "Unreal Engine 5- Getting started with Blueprints" by Mr. James Yates's course on Udemy. This comprehensive and well-structured course exceeded all my expectations and proved to be an invaluable resource in my journey to mastering Unreal Engine's powerful visual scripting system. Instructor Expertise: The instructor's expertise was evident from the start. Their clear and concise explanations helped demystify the world of visual scripting and Unreal Engine's Blueprints. They provided a solid foundation for beginners, walking us through the basics and gradually building up to more advanced concepts. Even as an intermediate learner, I found the course's depth of content to be highly rewarding. Course Content and Organization: The course content was well-organized and thoughtfully presented. Each section tackled a specific aspect of Blueprints, allowing me to master one concept before moving on to the next. From creating simple gameplay mechanics to building complex systems, the course covered a wide range of topics without overwhelming the learner. Additionally, the included practical exercises and real-world examples helped reinforce my understanding and put my knowledge into practice. Engaging and High-Quality Production: The production value of the course was excellent. The instructor's clear voice, high-quality audio, and visually appealing presentations made it easy to stay engaged and focused. The pacing was just right, ensuring that each concept was adequately covered without feeling rushed. Course Improvements: While the course overall was fantastic, it would be beneficial to include a section on debugging and troubleshooting common issues that learners might encounter while working with Blueprints. Additionally, providing more content on optimizing performance and best practices for efficient Blueprint scripting would be a valuable addition. Conclusion: In conclusion, this course is a must for anyone looking to learn Unreal Engine's visual scripting system from scratch or enhance their existing skills. The instructor's expertise, the hands-on projects, and the engaging content make this course a standout choice. I wholeheartedly recommend it to anyone interested in game development and eager to harness the power of Unreal Engine's Blueprints. With the skills and knowledge gained from this course, I now feel more confident and ready to tackle more ambitious game development projects. Thank you, Udemy, for offering such a fantastic learning experience!

By lola Swift on 6/6/2023

Concise, smooth, not even one sentence was wasted, simply brilliant! If you've ever tried to make a course yourself, you'll understand what it takes to deliver a course like this and how difficult it is. Just love the gameplay part, I want to thank the teacher for showing us not only how to do things but also how to do them in the modular way. Wish there were more realworld examples. But that's not the reason for reducing even half a star. I had been on the fence of buying the survival v2 for two years. The knowledge and experience of the developer shown in this course has completely cleared all my doubt. Please make more courses, courses which are based on complete projects, maybe a survival one? Just a word for the absolute beginners, although this course is for beginners, but to get the best out of this course, it's better to have some experience with unreal engine already. You can follow some youtube tutorials to gain that.

By Valerio Lucentini on 1/1/2023

Took me around 20 days to go through the course, I have taken a book full of notes... I am now able to open any project and understand how the systems work. Obviously is not enough to make complex projects or anything, but I feel like I achieved the beginning of the intermediate level. I think sometimes in the course some systems were set up not very cleanly, which is my only complaint.

By Marton Fekete on 11/12/2022

Very useful course to get familiar with the basics and fundamentals of Unreal engine 5, by practicing and learning these blueprint basics, we can get familiar with the use of built-in tools and code base logic of the engine. Later this will be very helpful when taking other dedicated courses either in Blueprints or in C++, the various gameplay mechanics that are used for specific type of games will be much easier to understand and learn. This course is especially helpful for me to find some missing links in the use of custom events, event dispatchers, interfaces and casting for more advanced blueprint communication solutions, in addition with the blueprint components that are very useful for modular solutions. Courses like this can help to grasp the necessary foundational knowledge to get actual skills and be able to come up with custom game programming solutions.

By Christopher Lambson on 7/31/2022

Very thorough and good overview of Unreal Blueprints. Definitely filling a lot of holes I had in my knowledge from the old days when I would just try and jump in and make something without a good foundation. The instructor James is also the person behind Defuse Studios who make some of the best plugins available for the Unreal Engine. So he knows what he's doing. HIGHLY RECOMMENDED.

By RelytX on 3/27/2022

I am almost halfway done with this course, and I have to say that this is my second course covering blueprints. This is an excellent course, very good explanations on covering what does what and how things work together, I was stumped on one of my projects for a few months and not even halfway through with this course I already found a solution to my problem. If you are considering learning blueprints this course would be my first go to to get familiarized with blueprints I really do wish I found this course months ago.

By Ryan on 1/26/2022

Good course for learning the basics of Blueprints. James does a good job explaining concepts at an easy to follow (but not too slow) pace. I'm about 40% through the class, enjoying it and learning a good deal. I'm a programmer and have worked with Unity and Unreal Engine on and off for a few years, so I'm skimming through some of the basics, but still learning a good deal. The little constructive feedback I have so far: 1. When describing the various variable types, often times the names used were something like "ExampleFloat." I think it would have been more helpful to relate this to game development by mentioning places common systems or instances this could be used and naming them something a student could relate to like Damage, Health, Score, etc. James did do this a few times, but it seemed like most of the time variables were named obscurely. 2. Fast, unnecessarily or excess mouse movement can be extremely distracting. Users tend to focus on mouse movement instead of understanding concepts if there's a lot of it. As a developer who has to give presentations and demonstrations, I am guilty of this as well. It happens throughout, a standout example (of what I have watched so far) is the Timelines lecture. These are minor issues and knitpicks. I recommend enrolling if you are interested in getting started with Blueprints in Unreal Engine.

By Kenneth Carskadon on 1/11/2022

The core information is helpful. There are some points in videos where the instructor made a mistake or hit a dead end. Rather than editing out those sections he simply cut to his second attempt. Also, videos 6 and 7 (referring to Int and Float variables) are in the wrong order. This becomes apparent at the end of the Integer video when the instructor describes going over Floats in the "next" video, but the float video was the previous one. Update: As I continue through the course there is a recurring habit of the instructor to name things "example". This type of naming is the first thing you learn NOT to do in programming, and it is for both learning and teaching purposes. The information in this course would be significantly enhanced if each lesson was taught using a meaningful scenario (in the specific case of this course creating a game step by step would provide a setting that makes sense). The instructor also commonly falls into a trap that novice instructors deal with when it comes to pacing. At times the instructor gets into a "groove" with what they're explaining. When this happens he speeds up his speech and begins moving the cursor around the screen more erratically. This tempo change can confuse a student even if the information is presented well (which that is something that could also be improved upon).

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Overall Score : 94 / 100