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Aesprite for Beginners (Udemy.com)

A step by step project based approach to create pixel art with Aesprite

Created by: Mahmud Shuaib

Last updated January 2025

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What you will learn

  • How to create pixel art with Aesprite

How it compares

Against the other 72 rated Udemy courses in Game Design on CourseDuck:

  • Rating4.3 out of 5higher than 15% of them
  • Reviews45#65 of 73 by number of reviews
  • Length12.3 hourslonger than 62% of them
  • Last updatedJanuary 2025more recently than 68% of them

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Course Description

If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create.

This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.

we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.

Brief Summary of Course Sections

  • Introduction : here we discuss and learn about pixel art software's, color selection, selection tools and the Lospec site.

  • Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.

  • we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image.

  • Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines.

  • In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene.

By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients!

See you in the course.

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Instructor Details

Mahmud Shuaib

Learning never stops. and that is my motto. i am a strong believer in self motivation and development. this has pushed me to learn new ideas and concepts and fate has pushed me to explore the realm of Art. As a child, i had always loved painting and sketching. so as life began to play catch up. i refused to give up and this has made me become a better artist. overcoming fear and living life to its fullest can really bring out the best in anyone. i studied Chemical Engineering at the University of Maiduguri and have a Masters in Environmental Engineering From Cranfield University Bedfordshire.

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Reviews

4.3

45 ratings on Udemy

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By Julio Antonio Heredia on 12/4/2024

I really enjoyed this course. It's simple to understand and I have already been practicing on my computer.

By Joanna Rumsey on 11/12/2024

So far the course is meeting my expectations for a beginner level course.

By Chris Preston on 1/9/2024

Making my first game, already owned Aesprite. Needed a deeper dive into pixel art concepts and creation. Having dabbled with Aesprite for a week I wanted deeper instruction than what I could find free on the internet. Glad I purchased this course.

By Anonymized User on 2/14/2023

He's a very good person and I like how he explains things. 本当にいい先生だし、先生の説明仕方が大好きです。

By Rhonda S Hogarth on 11/2/2022

I enjoyed this class, it is detailed enough to teach, but also leaves room for exploring our own ideas in creating 2D assets for games. Anyone interested in making retro style games or modern 2D adaptations, will want to explore this class.

By Net Cat on 6/14/2022

Sadly I can't recommend this course. I worked through 60-70% of it's content now and so I'd say I have a pretty good overview. Fist of all: The name of the software is Aseprite, nocht Aesprite. 1.) The structure of the course is mediocre at best. It seems just to be a massive recording session over many hours cut into some lectures. There is no common theme. 2.) There are quite often irritating background sounds. You can hear a baby wailing, police sirenes, car horns, etc. and the teacher yawns many times. Little to no effort went into editing the videos to make them more pleasable (or less annoying). 3.) This is the perfect example of a course where it seems that the student is to be expected to just paint along with the teacher without much explanation WHY we make this and not that. Why are shadows working like this? We'll never know. Studies have proven for many years now that with this kind of teaching there is little to no learning effect. 4.) The teachers expertise in Aseprite is not as proficient as I would expect as a student. Especially with a course that really concentrates of only one specific piece of software. There is quite a number of elements that make life really much easier when creating pixel art that the instructor doesn't even mention - e.g. the shading mode of the pencil tool and the outline generator built in Aseprite (I had to watch a youtube video - for free - to learn about this). It may be that some of these features were added after the video was recorded but than again: Other instructors are able to update their courses with new material. This instructor apparently is not. The instructor will very often not even know the correct keybinding for one of the tools and pick it manually which slows down the workflow so much! 5.) The artwork produced by the instrcutor during the course - the artwork the student is expected to use as an orientation - isn't well made. One of the first exercises is to draw a strawberry. Well, after I finished, my strawberry was easily recognized as a strawberry while the product of the teacher was a very ugly blob of red-ish colour. As if he'd never seen a real strawberry. The teacher states "Well it doesn't have to be perfect". While that may be true it's certainly also true that it should be recognizable - especially if you only have a small canvas and the position of every pixel counts! 6.) The instructor will encourage the students to use templates or models from the internet for inspiration but he won't use them in the course. He would always upload the inspirational piece of art into Aseprite and than absolutely forget about it. 7.) There is little to no interaction with the students. As a student you aren't encouraged to share your work and although there are some pictures of students and they get commented on there doesn't seem to be a motivation by the teacher to really show what you have learned. There also are now challenges that you are encouraged to do by your own, no quizzes, no community (discord?), no visible interest in the students progress at all. This is in fact the biggest letdown for me personally. TL;DR: The course is poorly structured. Little to no effort is put into the quality and entertainment of the videos, there seems to be no interest in the (paying) student or his progress, the teachers Aseprite skills are questionable and the art the instructor produces isn't good (in my opinion obviously).

By Iva Vrtaric on 3/31/2022

The instructor is exceptional; I like how he explains everything in the most chill way, for me it's really interesting and relaxing at the same time. Well done!

By Anthony Gill on 8/15/2021

So far so good! It's great to draw along, and I didn't know the reference layer trick. Getting better!

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Overall Score : 86 / 100