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Blender & Substance: Modeling and texturing videogame props (Udemy.com)

Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter

Created by: The Parabox

Last updated February 2021

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What you will learn

  • Blender 2.8x fundamentals and principal modeling tools.
  • All the modeling workflow for videogames
  • Optimization for videogames
  • UV unwrapping for videogames
  • Substance Painter fundamentals
  • PBR texture creation for videogames
  • 5 epic game-ready assets step by step
  • Rendering in real-time with Blender Eevee and Cycles
  • Rendering in real-time with Marmoset Toolbag
  • Set the models in Unreal Engine

How it compares

Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:

  • Rating4.6 out of 5higher than 56% of them
  • Reviews520#150 of 546 by number of reviews
  • Length14.5 hourslonger than 79% of them
  • Last updatedFebruary 2021earlier than 65% of them

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Course Description

Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

  • The fundamental theory of creating models for next-generation games

  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)

  • All the fundamental aspects of Blender to navigate fluidly in the interface

  • All the principal modeling tools

  • Several of the most important modifiers to create specific forms and surfaces

  • How to use the Sculpt mode and how to use it to add sculpted details to our models

  • How to create High poly models

  • How to create, clean  and optimize a Low poly model

  • How to UV unwrap a model to project textures in it

  • How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter

  • How to create and detail different PBR materials in Substance Painter

  • How to export all the texture maps to use them in any rendering engine

  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization

  • How to import any asset in the game engine Unreal engine and how to configure the materials

  • How to set and render our models in Blender with the render engines Eevee and Cycles

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Instructor Details

The Parabox

3D artist, gamer and dungeon master, with an endless curiosity about all the topics related.

My main weapons are Blender, Zbrush and Substance Painter, currently I am working as 3D Artist, focused mainly in stylized projects.

I have more than 5 years of experience working both as freelancer and instructor, creating content mainly for videogames.

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Reviews

4.6

520 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Nick on 4/20/2024

I took all the lessons from this instructor because he really taught well. In this class he taught how to optimize low polygons and how to create beautiful materials in Sp. I used Blender version 3.6.7 and Sp version 8.1.0. This video has no subtitles, and English is not my native language, but if you have a basic knowledge of blender, you can follow the video. I noticed that he had released a new stylization course, and I awaited the launch of the English version. Thank you again for sharing your knowledge, I have learned a lot.

By Alfonso López Baranda on 11/18/2021

I´m a native Spanish speaker and a 3D artist. I was looking for a course to learn how to made videogame assets using Blender and Substance and honestly, this worked perfectly for me. Most of the bad reviews I've read were about the teacher's strong accent but I should say that this is not a real problem. This course includes a lot of usefull material, and thanks to that now I know a solid workflow to create nice videogame assets. Highly recomended. And thanks to Jose Moreno for creating this. Greetings from Spain.

By Yaaseen on 10/2/2021

Seeing that this is a beginner course, you could've gone a little bit slower and mentioned every key and combination you press so we dont always have to rewind to look at what keys you pressed because you move a bit fast and also explain when you run into a problem and not just say "Ï dont want that" but explain as to why we dont want this so our understanding of best practices are clearer but other than that the course is really good so far.

By Dmitrij Kugut on 2/15/2020

Different objects with various difficulties. Learned some new techniques and had much fun. Would be cool to see someday another course about a game asset but a more complicated ones, from this creator. My favourite section was "6" (helmet), mainly of the rings / chain, opacity part.

By João Mendes J. B. Ribeiro on 9/11/2019

It was an incredible experience. Already having a base knowledge of Blender, some types of models I use to struggle when making it, and this course has taught me how to. I managed to follow the course in Blender 2.81 without any problems. The English accent, as some have pointed out, was hard in the first few episodes. But I follow many foreign artists with different accents, that made me adapt pretty quickly, and it wasn't a problem. I also learned a lot of Substance Painter when I struggled a lot before this course. I recommend this to you, but only if you are already very familiarized with newer Blender versions, and know where some of the tools and options are when compared to previous versions.

By Christiaan Bruinsma on 9/11/2019

Really good course on Substance Painter and Blender. Although I purchased the course for learning Substance Painter, the author showed some really good techniques on how to model fast and clever using Blender modifiers. I can highly recommend this course to anyone who wants to get started with Blender and Substance Painter!

By Stanislav Cepak on 7/10/2019

I really liked the modifier heavy approach in Blender and learned new ways of doing things, even followed this easily in 2.8, plus he showed a few useful addons I didn't know about before. While as an intro to Substance it was OK I wish more techniques were shown. As for the presentation, the lecturer's English was not that good, but after a few videos, I got used to his accent. Also, the helmet part seemed to be cut off a bit at the end, so I cannot really give this 5 stars, but still do recommend to anyone who wants a decent intro to blender/substance/any-engine workflow.

By Dimas Rizqi on 4/15/2019

Amazing Course! He not only taught how to modelling, but also taught various modifiers like Array, etc. that I don't know Also teaches from Unwrap, substance painter etc. to import to sketchfab, unity, etc. And he responded quickly to my questions. Nice teacher! This is a recommendation for those who are beginners and experience in modeling & unwrap in Blender. and highly recommended for those who want to learn Substance Painter, or are still beginners Soo, overall it's really good! Thank you! Hoping for new courses such as from character modeling to editing at substance painter, lol.

By Krishnaraj G on 11/20/2018

This course provides many good modeling techniques and smart usage of modifiers in blender. Its also provides a good introduction for texturing using substance painter from scratch. The instructor is very responsive through out the course and helps a lot. The only problem is that the English pronunciation is a little difficult to understand but that's not a big deal coz I got many great things from this course. I can't wait to start modeling with my own ideas and that I learnt from this course. In short .... Great course. Thanks to Jose Moreno. I love it :):):)

By Dave Halmasy on 8/1/2018

I really like the course and I am learning things about Blender that I didn't know before. The models look cool. The only reason I gave it a 4 star is that the instructor makes some mistakes along the way and it is hard to understand what he is saying at times. I also wish he had used Blender to texture paint the models instead of using a costly optional program.

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Overall Score : 92 / 100