Games, Sensors and Media
This Specialization focuses on the basics of iOS application development. You'll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you'll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you'll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store.
Created by: Don Patterson
Quality Score
Overall Score : 80 / 100
Course Description
Instructor Details
- 4.0 Rating
9 Reviews
Don Patterson
Donald J. Patterson is an Associate Professor in the Donald Bren School of Information and Computer Sciences at the University of California, Irvine. Professor Patterson's research lies at the interface of ubiquitous computing, artificial intelligence and human-computer interaction. In this space he researches applications, algorithms and systems that use intelligent context to support situated sustainable computing. He has received multiple impact awards for his research as well as for his support of undergraduate teaching and research. He has led several research projects including work on activity and event recognition from Wi-Fi networks, GPS and RFID sensor streams and social status streams. Other research includes work on the NSF funded Nomatic*IM project and Nomatic*Aid, a context aware instant messenger system, and a context aware photo-capture system respectively. Both of these systems work to bring the user control over the digital presentation of their context while solving a generalized form of the position to place problem. Patterson's current research agenda focusses on developing robust sensor interpretation systems that can survive infrastructure intermittency in an effort to manage sustainable challenges in the future, aka Collapse Informatics. His published work has received best paper awards from the Computer-Human Interaction (CHI) conference and the IEEE International Symposium on Wearable Computing. Professor Patterson graduated in 2005 from the Universi
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Reviews
By Daniel S on 9-Aug-19
No stars! Outdated and ill managed. I waited over 2 months to get my final assignment marked and finally got someone at Coursera to grade me. Extremely Poor
By Kipp M on 3-Dec-17
By far the most fun of the specialization so far. Lots of things learned about coding game structures.
By Deleted A on 19-Oct-17
Good intro to games, sensors and media. More practical examples would be helpful
By Steven M on 6-Jul-17
Even if you don't plan to develop games for iOS, this course is a must. This course teaches you the basics of using sensors to detect motion and orientation, providing audio feedback, geofencing and SpriteKit. Don Patterson is an excellent instructor and clearly presents the topics in a logical manner.
By Henrique T d A S on 27-Apr-17
Great course! A good overview to work with games, sensors and media.
By Oleksii H on 4-Apr-16
Material is really interesting and helpful, but a lot of bugs in video productions.
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