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Course Description
This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don't need any programming experience to get started.
By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.
By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.
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![Go (Golang): The Complete Bootcamp [Updated: December 2021]](/programming/go/images/1556312_18c2_8.jpg?v=20260912b)

![Golang - The ultimate guide to microservices in Go [Part 1]](/programming/go/images/2470462_ec19_2.jpg?v=20260912b)



