Learn Rigging & Animation Techniques in Spine (Udemy.com)

Are you ready to take your animations to the next level? Learn everything you need to get started in Spine.

Created by: Take10 Animation Studios

Produced in 2017

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What you will learn

  • Learn basic rigging and animation techniques in Spine
  • Rig your own 2D characters
  • Animate your 2D characters
  • Take your 2D animations and give them a 3D feel

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Quality Score

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Overall Score : 74 / 100

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Course Description

Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.

WHAT IS SPINE?

Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.

BENEFITS

Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:

Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.
Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.

WHAT'S IN IT FOR ME?

This course will take you step by step how to get the most out of your character by implementing basic and advance rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel.

Easy to follow instructions for experienced and beginners. A full character rig is included with 6 different outfits for character customization. Take your game animations to the next level. Enroll today!
Who this course is for:
2D Animators3D AnimatorsGame Developers

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Instructor Details

Take10 Animation Studios

Take10 Animation is a production studio specializing in the art of character animation. Our focus is on 3D and traditional animation for tv, film, games, and other related products.

Take10 is dedicated to producing high-quality character animation on time and on budget. Although we think motion capture is great, we are a better choice for key-frame animation. Let Take10 Animation guide you through an enjoyable experience in bringing your characters to life. What we do: Flash Animation Spine Animation Character Design Animatics 3D Animation Facial Animation Games

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Reviews

3.7

38 total reviews

5 star 4 star 3 star 2 star 1 star
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By Folker Linstedt on 12/13/2020

It is really nice to have the pdf extra, so you can quickly check.

By Simhadri Naidu on 10/12/2020

nice good explanation

By Paul David Panganiban on 7/27/2020

Tedious to watch

By Michael Alvarez on 6/20/2020

good

By Navneeth Narayanan on 4/20/2020

It is but i am not getting any reply regarding my doubts.

By Petar oki on 2/7/2020

cool!

By Emma Matson on 10/14/2019

Unfortunately the tutor of this course forgets to explain the reason behind his actions. This course is good if you only want to know how to rig this certain character, not if you want to know what to keep in mind when designing characters, what to think about when creating the character sheet with all the different part, where the placement of vertices should be, where to make room for extra topology or how to use the software.

By Leon Chen on 10/8/2019

need the text information disply for the shortcut key like bright the mesh from bottom to the front

By Anonymous on 9/8/2019

By PavelS on 8/23/2019

There is a gap in a video where you are starting to work with the weights, in case you are talking but the video is not moving (couldnt see where are weights and what exactly I should click)

By Brad Saxon on 5/21/2019

Yes... sets high standards/challenges for me as a novice. Which is good.

By Master Dog on 4/18/2019

A really nice, in depth tutorial on setting up a decent rig for Spine. It's a great intro to getting started with Spine after exhausting the official user guide.