Learn Rigging & Animation Techniques in Spine (Udemy.com)
Are you ready to take your animations to the next level? Learn everything you need to get started in Spine.
Created by: Take10 Games
Last updated March 2017
What you will learn
- Learn basic rigging and animation techniques in Spine
- Rig your own 2D characters
- Animate your 2D characters
- Take your 2D animations and give them a 3D feel
How it compares
Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:
- Rating3.8 out of 5higher than 1% of them
- Reviews161#350 of 546 by number of reviews
- Length4.6 hoursshorter than 61% of them
- Last updatedMarch 2017earlier than 92% of them
Course Description
Animation brings games alive. We believe creating great animation requires not only powerful software, but a powerful workflow. Spine is dedicated to 2D animation, providing an efficient workflow both for creating amazing animation and for integrating it into your games.
WHAT IS SPINE?
Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games.
BENEFITS
Animation in Spine is done by attaching images to bones, then animating the bones. This is called skeletal or cutout animation and has numerous benefits over traditional, frame-by-frame animation:
- Smaller size Traditional animation requires an image for each frame of animation. Spine animations store only the bone data, which is very small, allowing you to pack your game full of unique animations.
- Art requirements Spine animations require much fewer art assets, freeing up time and money better spent on the game.
- Smoothness Spine animations use interpolation so animation is always as smooth as the frame rate. Animations can be played in slow motion with no loss in quality.
- Attachments Images attached to bones can be swapped to outfit a character with different items and effects. Animations can be reused for characters that look different, saving countless hours.
- Mixing Animations can be blended together. For example, a character could play a shoot animation while also playing a walk, run or swim animation. Changing from one animation to another can be smoothly crossfaded.
- Procedural animation Bones can be manipulated through code, allowing for effects like shooting toward the mouse position, looking toward nearby enemies, or leaning forward when running up hill.
WHAT'S IN IT FOR ME?
This course will take you step by step how to get the most out of your character by implementing basic and advance rigging techniques which will give you more animation functionality. You will learn proper ways to add vertices to your meshes and allow you to give your 2D characters a 3D feel.
Easy to follow instructions for experienced and beginners. A full character rig is included with 6 different outfits for character customization. Take your game animations to the next level. Enroll today!
Instructor Details
- 3.8 Rating
161 Reviews
Take10 Games
Take10 Games is a production studio specializing in the art of character animation. Our focus is on 3D and traditional animation for tv, film, games, and other related products.
Take10 is dedicated to producing high-quality character animation on time and on budget. Although we think motion capture is great, we are a better choice for key-frame animation. Let Take10 Animation guide you through an enjoyable experience in bringing your characters to life. What we do: Flash Animation Spine Animation Character Design Animatics 3D Animation Facial Animation Games
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Reviews
By Dave J on 2/10/2024
Overall, did learn a lot about spine and how to rig the 2D sprites and some basic animation. Still, instead of spending so much time doing an idle animation, one of the simpler animations, would have liked to have seen something like a walk or run animation. And how about blinking eyes? All the time spent on things like the ponytail, but nothing to make her blink? He does reasonably well telling you what to do, but not why you're doing it. Why do I need to make verts line up in a straight line? Why do I need to match inside and outside verts around the character image? Is that an industry standard, personal preference, something to make animation easier, etc.? The given resources also come with different outfits. Can we just swap out the textures and not have to redo all the verts and bones again? Do we have to do this process (drawing out verts and setting bones) for every outfit change? Can we just copy the parts to the various folders (eg. R_Leg) and hide the outfits we don't want, and somehow switch them via code? Would have been nice having a lesson showing us how to switch to one of the other outfits that were included with this course.
By Avihai Kandel on 4/1/2022
O curso é bom, mas não foi bem dividido e o audio hora está muito baixo, hora está muito alto, além disso tem sérios problemas do ruído do microfone, apesar de tudo eu aprendi coisas novas. Somando ao que já sei foi bem útil, embora eu ache que o professor poderia organizar melhor as partes do curso, e melhorar o audio.
By Yanira Medina Alamo on 9/5/2021
El curso está bien, lo que desactualizado. El contenido es bueno, lo que, al ver el trailer del curso, me pareció que iba a tocar más ramas, como el cambiar de personajes con el mismo rig, que fue lo que me llamó la atención para comprarlo. Y, la verdad, me llevé una gran decepción al ver que este contenido no estaba. Deberían poner en los trailer lo que se va a hacer en el curso y no más allá, porque lleva a confusión. Un saludo.
By Folker Linstedt on 12/13/2020
It is really nice to have the pdf extra, so you can quickly check.
By Simhadri Naidu on 10/12/2020
nice good explanation
By Paul David Panganiban on 7/27/2020
Tedious to watch
By Michael Alvarez on 6/20/2020
good
By Navneeth Narayanan on 4/20/2020
It is but i am not getting any reply regarding my doubts.
By Petar oki on 2/7/2020
cool!
By Emma Matson on 10/14/2019
Unfortunately the tutor of this course forgets to explain the reason behind his actions. This course is good if you only want to know how to rig this certain character, not if you want to know what to keep in mind when designing characters, what to think about when creating the character sheet with all the different part, where the placement of vertices should be, where to make room for extra topology or how to use the software.
By Leon Chen on 10/8/2019
need the text information disply for the shortcut key like bright the mesh from bottom to the front
By Anonymous on 9/8/2019
Quality Score
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Overall Score : 76 / 100






