Project Grenade-Game ready asset! (Udemy.com)
Learn Zbrush Hard Surface modeling, Substance Painter, Marmoset Toolbag and so much more!
Created by: Milivoj Popovic
Last updated August 2021
What you will learn
- Zbrush-Substance-Marmoset! Students will learn polymodeling/hard surface sculpting and retopology in Zbrush, diving deep into Zmodeler!
- They will learn basics of Substance Painter, how to import a sculpt in Substance Painter and transfer high poly details to low poly model!
- We will explore Substance and see it's magic in creating amazing materials super quickly!
- They will also learn basics of Marmoset Tool bag and how to make a great real-time render in it and export it to Artstation for the world to see!
How it compares
Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:
- Rating4.6 out of 5higher than 56% of them
- Reviews246#272 of 546 by number of reviews
- Length11.7 hourslonger than 73% of them
- Last updatedAugust 2021earlier than 62% of them
Course Description
Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience!
ZBRUSH-SUBSTANCE PAINTER-MARMOSET TOOLBAG
No prior knowledge of Substance needed!
We will start in Zbrush, doing Hard Surface modeling by mastering Zmodeler! We will model a SF Grenade based on 2d design by Ben Mauro!
I will show you my workflow for doing retopology in Zbrush, we will leverage the power of booleans and polygorups, all to create an exceptional model that we will bring into Substance Painter! If you never used Substance Painter, i got you covered- with an Introduction to Substance Painter section!
We will make complex textures and materials in Substance Painter and in the end render it all within Substance Painter, export it to Photoshop to create our final hero shot with just minor CC!
BUT we will not stop there! Once that is done we will go back into Zbrush to take our sculpt to the lowest poly count possible! Once we make the low poly model, we will bring it back into Substance Painter, transfer our surface and texture material from our previous sculpt! We now how a game ready low poly model!
We will take this into Marmoset Toolbag! If you never used it before, no worries, i make an introduction to Marmoset and take you step by step as we recreate our Substance materials and create an awesome scene that is now real time rendered in Marmoset! We use the Artstation export withing Marmoset to publish our model on Artstation so you can show the world your creation in full 3d glory!
GET ACCESS TO OUR SCULPTING IN ZBRUSH FB GROUP AND DISCORD CHANNEL!! Ask question, share progress, get C&C!!
Let's learn together!
Instructor Details
- 4.6 Rating
246 Reviews
Milivoj Popovic
I have an MA in sculpting and I am co-founder/owner of an award winning studio for digital content Prime Render Studios, that won over 70 awards at International Film Festivals all over the world, including Oscar qualifying ANIMATED EYE award at Aspen shortsfest in Colorado USA. We worked for companies such as Netflix, CBS, etc.
I am a professor at Academy Of Fine Arts in Split, where I teach digital sculpting.
I won numerous awards for my digital images including Artstation Pick, CGSociety CGtalk, 3DTotal Gallery award and Excellence Award, Rebus Artists of the Month, CG+ Staff Pick....
My works are published in many publications like Ballistic Publishing's Expose 8,9,11 series, InCG Magazine, HDRI Magazine, Animation Reporter, VIDI Magazine....
I've given talks and lectures at numerous events like IFCC Croatia, Reboot conference, Fantastikon....
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Reviews
By Stone Chang on 4/8/2026
The teacher is nice and fun, and the course contents are clear and easy to follow. The place I consider not to follow is the retopo part, since ZBrush rolled out the retopo brush in 2025-2026, which does the job well and faster for people participating in this course after 2026.
By Ben Griffiths on 1/27/2024
Going through the process of retopology on every single piece is a little bit redundant, especially since there are some pieces which could have been done without Booleans and then they wouldn't need so much work to retopologies them though.
By Leandro Roberto Escobal Ramos on 2/22/2023
Estuvo bueno el curso, ya tenía un conocimiento previo de Z y me sirvió para aprender puntos nuevos. Si eres novato te recomiendo tener un poco de base ya que hay conceptos que no se ven. Respecto a punto a mejorar uno sería la cámara no es necesario ya que tapa una parte de la grabación de la pantalla, y el otro punto sería la parte de mapas UV, muy superficial lo abordado siendo importante en el resultado final de la cocción, podría brindar soluciones o tipos para el despliegue de los mapas y demás cosas para tener un buen corte de mapas. En líneas generales bien, conforme con el precio que pagué (lo compré con descuento) por la información que me proporcionó.
By Christian Rehrmann on 11/8/2022
Ich wollte einiges über den Z-Modeller von ZBrush erfahren und hier wurden mir sehr wertvolle Informationen gezeigt die ich für eigene Projekte sehr gut umsetzen kann. Der Tutor ist sehr cool und ist sich auch nicht zu schade zu zeigen dass er Fehler macht. Das gibt einem ein gutes Gefühl für sich selbst. Wenn man selbst Fehler macht, denkt man das man schlecht in einer Sache ist. Aber wenn selbst Profis so etwas passiert normalisiert sich die eigene Schwäche sehr stark. Das Tutorial hat mich auf jeden Fall sehr viel weiter gebracht.
By Alejandro Azadte on 5/26/2022
This is a good, enjoyable course. Milivoj is a good teacher, and a funny guy! I felt like I knew him from years and was just listening how he explains things to me, as my friend. Even when I know it's a pre-recorded course, I imagine that I was talking with the teacher, face to face. I agree in that some videos could be shorter, just a little edition could make it. I'll keep this course handy, in my favorites list.
By Harry Crowe on 1/30/2022
Like this instructors previous course, its engaging its fun and the lecturer has a wacky sense of humour and always puts a smile on your face. He is very knowledgable about these programs and as a Game Art University student these were vital to my understanding of these programs. Its a no brainer! You won't regret it!
By Uğur Erdem on 10/12/2021
I got so many courses from so many different people but he is my favorite about givin really usefull tips for not making mistakes, if u learn from beginning like this (mean not making mistakes when ur modelling or learning to modelling 3d.) and mixing ur knowledge, its going to be very easy to understand main logic.
By Andrew Whitton on 3/10/2021
Really enjoyed the course and have a better understanding of what I should be doing for better results. would recommend and hope he does more courses in the future. maybe one with a better retopo method that's not so painful! Only a slight criticism - at times wish he would hurry up a bit
By Viny Читаем on 1/27/2021
Definitely a 'Must Own' course. It serves well for beginners or even intermediates. Classes are easy to understand and the learning curve is fun. You're going to laugh a lot in the "Oh boy, oh boy" moments, and since Mr. Popovic has a good sense of humor it tmakes the lessons more interesting. When things start to go wrong in classes it's when will be good because we learn efficient ways to deal with problems when working with 3D projects. I recommend .
By Bob DC on 9/23/2020
Ah! Finally a new course with Milivoj!!! I enrolled in the first one and I loved it, then I followed his Workshop on Vertex School and it was amazing! It's a little challenging, the learning curve steep but if you followed the first one you'll be ready to fight! And when you have problems with something, Milivoj will help you to figure out what's wrong. Really enjoyed it! Recommended!!!
Quality Score
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Overall Score : 92 / 100







