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Advanced Unity 2D: Platformer Player Movement

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Created by: Jesse Freeman

Produced in 2015

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Course Description

Learn the foundation of player movement in 2d platformer games. This course offers a breakdown of common player behaviors as well as some advanced techniques to bring your 2D platformer to life. Jesse Freeman shows how to detect input from the keyboard and controller, make the player walk and run, and add in more advanced movement behaviors, such as ducks, double and long jumps, and sliding down walls. Plus, learn how to make your character pick up items and fire projectiles like fireballs.

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Instructor Details

Jesse Freeman is the head of partner and framework marketing at Amazon, and a developer marketing specialist.

Jesse has been on the cutting edge of interactive development, with a focus on the web and mobile platforms, for over fifteen years. As an expert in his field, Jesse has worked for Amazon, Microsoft, MLB, HBO, the New York Jets, Volkswagen, Tommy Hilfiger, Heavy, and many more. In addition to development, Jesse has a background in fine art, with a masters in interactive computer art from the School of Visual Arts.

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