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Course Description

Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job- "making games, architectural visualizations, or films. This course helps you study for questions from the audio and particle systems sections of the Unity Certified Associate exam. Instructor Alan Thorn explains how to import audio and trigger playback of 2D and 3D sounds. He also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, Alan reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. He teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the UCA exam, and will help you enhance the believability and quality of your Unity projects.

Find out more about Unity Certified Associate exam at https://certification.unity.com/products/certified-associate.

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Instructor Details

Alan Thorn

Alan Thorn is a multidisciplinary game developer, author, and educator with 17 years of industry experience.

Alan makes games for PC, mobile, and virtual reality. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as designer, programmer, and artist. He has written 23 technical books on game development and presented many video training courses, covering gameplay programming, Unity development, 3D modeling, and animation. He has worked in game development education as a senior lecturer for Teesside University, a lead teacher for Uppingham School, and a visiting lecturer for London South Bank University. He is currently the head of department for Games Design and Development at the National Film and Television School.

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