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Udemy3d ModelingPaid courseBeginner level

Combat Knife 3D Game Asset in Blender and Substance Painter (Udemy.com)

Learn to model, UV unwrap, and texture a high quality game asset from start to finish.

Created by: Chris Plush

Last updated January 2019

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What you will learn

  • Create Professional, Realistic, and Efficient Game Models
  • Learn UV Unwrapping in Blender Using Seams and Other Unwrapping Tools
  • Learn how to Bake Normal Maps in both Blender and Substance Painter
  • Paint Textures in Substance Painter and then Export the Texture Maps For Use in Game Engines and Other Software

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Quality Score

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Overall Score : 92 / 100

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Course Description

In this absolutely free step-by-step Blender and Substance Painter training course I'll take you through the entire process of modeling and texturing a combat knife game asset.

This game development course is beginner friendly but you should have some basic knowledge of Blender before watching. This course will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It'll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model for games.

The course starts off by taking you through creating the high-poly model of the knife that we'll later use for baking normal maps onto a low-poly, game-ready model.

To prepare our model for texturing I'll walk you through taking our low-poly knife model and UV unwrapping it in Blender. You'll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

After we're done UV unwrapping, I'll show you how to bake a normal map for the knife using Blender in order to make our efficient low-poly knife look more detailed and high resolution. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I'll show you how to make sure your model and its normal map look right in all software.

Then finally we'll pull our knife model into Substance Painter and Texture it. I'll show you how to bake normal maps in Substance Painter too, as they tend to come out a little bit better than in Blender. So then you'll know how baking works in both software. We'll use edge wear generators, smart materials, and other tools in Substance Painter to achieve the final look, and then I'll show you how to render your final knife in Substance Painter. I'll also show you how to export your textures so they can be used in programs like Blender or others.


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Instructor Details

Chris Plush

I run the Blender training website CG Masters. I have over 20 years of experience working with all different aspects of 3d art and animation. I've worked at the Blender Institute, and I've had my work and tutorials featured in many publications such as the magazine 3D World. I love Blender and I love teaching people how to use it.

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Reviews

4.6

1,085 ratings on Udemy

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By Marni Joensen on 12/14/2022

I got this a long time ago, and just finally watched it. It is a bit dated, as it uses older versions of software. For example, it is exporting to Unity 5, which is now many years ago. But the info is good and the workflow is pretty much the same, even though the UI of the software now looks a bit different. All in all a good course

By János Gönye on 11/4/2022

Pretty cool and short tutorial. Especially for a free one. A fine introduction to how to create a game-ready asset in Blender & Substance Painter. I followed the course along in Blender 3. It didn't cause any trouble. The baking was a bit trickier, and I couldn't get the same result on the first try as in the video (I got yellow-colored maps. (Face normals were okay, though.). These values worked fine for me in Blender 3. Extrusion: 0.1 Max Ray Distance: 0.3 (Everything else was the same.) Thanks for sharing it for free! :)

By Arkadiusz Kondej on 12/24/2021

Little outdated according to current Blender versioning + it is little boring, but besides that you can still make a cool knife using this tutorial and I believe it is for free

By Anton R on 10/20/2021

Chris' tutorials are flawless. He's a natural teacher, the clarity with which he presents information is unrivaled and as a result what you learn stays with you. I already took his and Lee's Blender Encyclopedia course, then this and already bought a Guitar modeling course. This tutorial also got me excited for Substance Painter's capabilities. Go get whatever has Chris Plush name on it!

By Sandro De Sarro on 3/2/2021

I took this course mostly to see how the instructor was as I wanted the Blender Encyclopaedia, as you can see from the 5 stars I got that too :) Very well structured, perhaps a bit fast for total beginner but still you can drop the playback speed. I have been using Blender now for a while but there are some item I never had to model so I have to say this was interesting for myself too! I did not do the Substance part as I now use MASK TOOL which allows pretty much the same (if you are familiar with nodes) all in Blender. Great course and a very good tutor.

By Ellis Fossett on 1/20/2021

Video quality and audio quality are amazing, the explanations were great sometimes a little too fast and you can't get any better than free! but my main issue is that a lot of the tools used are nowhere near the current 2.9, After doing a few more courses I came back to this one and did manage to get a lot further than the first time, the whole UV unwrapping section was a pain and still have little understanding in it, but substance painter seems to work the same as it does now meaning I did get a finished product for my knife! thanks for the course. Please do more high poly substance painted artwork for my portfolio.

By Kelly Kipper on 9/15/2020

Teaches all the basics of creating a game asset. I'd say you should have some previous knowledge of navigating what the current Blender version happens to be before you watch this, will make it easier to follow along because you'll already know where things are; they're sometimes different in this older UI. (In case anyone else also encounters this problem with normal map baking in Blender: low poly mesh had to be a bit bigger than the high poly underneath/inside it when both are enabled in the viewport; make sure the two meshes aren't going through each other visibly or it'll show up on the baked image. It took me several tries to get this right and the map looking correct.) I did wish something other than Substance was used for texturing since it's not the most available program, but it does create great looking results, so if you know that you'll be using it, then this course does give you a good basis to get started in it. It would've been even more perfect if it also had a section about importing the asset into a game engine and therefore making it ready to be used, but the course never claimed to do that and everything it did claim to do, it did perfectly! Definitely a valuable course for beginners. I learned a lot of crucial aspects of game asset creation watching this course.

By Uriminuru@gmail.com on 7/7/2019

Great course. Things are explained and paced well. The tips and tricks for basic modeling are invaluable in this course. It isn't just basic hotkeys. He teaches some shortcuts that other courses/videos have never taught me. With what I learned, my modeling has already gotten faster! It's almost like a master class. Not everything is explained thoroughly, which is a good thing, so you actually have to use some techniques to get a perfect understanding.

By Steven Graziano on 1/13/2019

Great course! I'm an intermediate level user of blender and have already learned quite a few new things in the modeling section alone! I just got through the normal map section and it's something I don't feel I ever learned correctly and apparently there's been a few things covered in this course I didn't learn elsewhere that cleared a lot of things up. This course is invaluable to anyone who's interested in making low poly assets for games using blender as this course will give you the specific information to make it as painless as possible.

By Justin Wallace on 1/10/2019

This is probably my favorite game art course I've ever taken. Everything else revolving substance painter and blender only cover parts of the pipeline, and take longer, while this one organizes it into one great package. From modeling to re topology to baking to texturing, this one is a great foundation. I even wrote a document reiterating the information i learned in this course, it's THAT important for game asset development. This course is a fantastic building block to creating your very own assets in a photo realistic manner.

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