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Design a Kinetic Sculpture using Fusion 360 (Udemy.com)

Learn the proper way to design working Kinetic Sculptures in Fusion 360 by designing Struggling Sisyphus Sculpture

Created by: Mahmoud Shehata

Last updated February 2019

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What you will learn

  • Build a parametric model of the Sisyphus Struggling Sculpture in Fusion 360.
  • Use GIM Software with Fusion 360 to design different coupler curves.
  • Design New Kinetic Sculpture using the method outlined in the course.
  • Learn how to integrate the capablities of GIM with the capablities of Fusion 360.
  • Be able to analyze the motion of any sculpture and formulate the required parameters to make their design work.
  • Bring your mechanical design to life by following the design methodolgy taught in the course.
  • Use advanced extrusion techniques in Fusion 360.
  • Be able to sketch complex assembly in one Sketch in Fusion 360.
  • Master the top-down design approach in Fusion 360.
  • Use the synthesis module in GIM software to design different coupler curves shape

How it compares

Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:

  • Rating4.7 out of 5higher than 75% of them
  • Reviews112#431 of 546 by number of reviews
  • Length3.6 hoursshorter than 68% of them
  • Last updatedFebruary 2019earlier than 83% of them

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Course Description

Student's Testimonial for Create a Kinetic Sculpture in Fusion 360 - Vol.1

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"This is a great course for anyone looking to explore creating a kinetic sculpture using free software and new to 3D CAD. Mahmoud does a great job of showing step by step instructions on how to create animations using four-bar linkages. 

The detailed explanations break down the visualization of Coupler curves, how to create a 3D design based off a 2D image and how to fine tune the animation of your sculpture. The only thing I wish it went into is how to motorize sculptures like this and how to gear the linkages together but I'm guessing thats what volume 2 is about! 

I'm very pleased with this course and give it a 5 out of 5!" -- Rob Burke

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"Sisyphus, the king of Ephyra, is punished by being forced to roll and immense boulder up a hill only for it to roll away when near the top repeating his this action for eternity." Or so the legend say...

This course is inspired by the word done first by Dave Johnson and later Disney Research group to put the mythical story of Sisyphus into a Kinetic Sculpture that describes the agony of his punishment. This course will teach you the methodology that you can follow to create this Kinetic Sculpture and ANY kinetic concept that you can imagine in Fusion 360. The course uses the work of Disney Research group as a reference from which to study the motion of Sisyphus and to duplicate it in Fusion 360 while also using GIM software. 

In Section one you will learn about Fourbar Linkages, Coupler Curves and GIM software. This course will teach you how to use the functionality of GIM software with Fusion 360 to design any crazy motion that you could think of. This methodology will be the main focus of Section two. Each stop of the methodology will be outlined and demonstrated later in Fusion 360. The methodology makes use of the flexible Top-Down design approach in Fusion 360. Each Mechanism is driven by two Sketches in Fusion 360. This makes the changes later to the mechanism and the output motion VERY simple. The power of Fusion 360 used with the power of Coupler Curves design in GIM software will open up a whole new possibilities for your designs.

In Section three, the previously outlined design methodology is applied to the walking mechanism in the sculpture. I will walk you step by step explaining each tool as I use it with my "floating" walking head videos. This course will teach you so much about advanced ways to extrude bodies in Fusion 360 and how to structure a very complex assembly in Fusion 360 so that later changes can be easily done and traced.

In Section four the same methodology is applied to design the body mechanism. This time the body Mechanism is done using the same two sketches technique and illustrated in step by step guide with floating talking head. In Section five the timing between the mechanisms is of essential importance. The focus is on getting the final motion right and true to the first imagined "Struggling" Sisyphus.

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Instructor Details

Mahmoud Shehata

I'm a mechanical design engineer with 6 years of experience working with various CAD softwares. I have diverse experience designing mechanical systems in different industries. Mechanism Design is my key area of interest and expertise. I am also a self-taught web-developer. I work with React and Typescript on a daily basis.

I love teaching what I know and helping people. I'm very passionate about cool mechanisms. I am also passionate about software and programming. Frontend in particular.  I prefer quality over quantity. I promote deep understanding through explaining why things are made the way they are. 

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Reviews

4.7

112 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Himank Nagpal on 12/12/2024

Thanks a lot Mahmoud Shehata. This course has been a godsend for me blending the aesthetics, meaning, motion and technology of telling a story (here, that of Sisyphus). We are taught kinetic sculpture as a part of Masters in New Media Design at NID, Gandhinagar, India which I have completed but without a good kinetic sculpture. If I knew about this course and techniques earlier ,such as GIM software, Fusion360 etc. then maybe I would have made a better kinetic sculpture than what I submitted back then. Anyway, thanks a lot again. I am indebted to you for this learning.

By Asaf Holtzberg on 10/27/2019

i found it hard to understand it so i needed to repeat the same videos a few times

By Daniel Hoke on 8/21/2019

Really enjoyed this, learned more concepts and what F360 is capable of. Instructor spoke very clearly, and shows that everything on the first round may not always work out, but to stay calm and tweak it to perfection. Buying Vol.2 NOW!

By Anonymized User on 3/4/2019

Explained each topics in very simple way. Instructor have very good knowledge of Fusion 360 and know how of the mechanism. This course have definitely speed up my design time.

By Mark Behm on 12/22/2018

Clear and right to the point. Seriously accelerated my rickety-youtube understanding of coupler curves. Packed full of information and streamlined process for a clean workflow in fusion 360.

By Takumi Motoike on 9/19/2018

Concisely explained parameter of links and class of motion. The information about GIM software is helpful for me. The design method of cooperation between GIM and Fusion 360 help me very much.

By Pavel Suk on 5/6/2018

Quite challenging task. It's good to have some knowledge about Fusion 360 before jumping into this course. I also took Designing Mechanisms using Fusion 360 from Mahmoud before this one - both are excellent.

By Rob Burke on 2/17/2018

This is a great course for anyone looking to explore creating a kinetic sculpture using free software and new to 3D CAD. Mahmoud does a great job of showing step by step instructions on how to create animations using four-bar linkages. The detailed explanations break down the visualization of coupler curves, how to create a 3D design based off a 2D image and how to fine tune the animation of your sculpture. The only thing I wish it went into is how to motorize sculptures like this and how to gear the linkages together but I'm guessing thats what volume 2 is about! I'm very pleased with this course and give it a 5 out of 5!

By Mostafa on 2/11/2018

It's very nice to see a course about kinetic Sculpture which is a rare to find topic when it comes to tutorials. What's even greater is that the course examines the theoretical fundamentals of kinetic sculptures and holds the hands of the audience who are new to the used software. Would love to see more courses about kinetic sculptures.

By Andre Lochner on 2/7/2018

Excellent course. The first 2 videos can be a bit better in terms of presentation but the concepts was communicated. The latter part of the course really becomes quite good. Even someone new to Fusion will be able to follow along and create the results. The fusion 360 parts of this course is excellent and well presented.

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Overall Score : 94 / 100