Designing Mechanisms using Fusion 360 (Udemy.com)
Learn the basics of Mechanism Design by solving real world design problems using Fusion 360
Created by: Mahmoud Shehata
Last updated November 2017
What you will learn
- Learn all the basic theory of Mechanism Design.
- learn the difference between Kinematics and Kinetics.
- Learn to perform Graphical Synthesis to produce required motion.
- Learn how to design Crank-Slider Mechanism to produce a specific stroke.
- Learn how to design Crank-Rocker Mechanism to produce a specific stroke.
- Learn how to design a mechanism to guide a body through three positions (body guidance problem).
- Learn how to simulate different mechanisms in Fusion 360.
- Learn how to approach mechanical design problems through solving real world problems.
- Apply all the learnt material through designing a material handling system to move boxes off a conveyor belt.
How it compares
Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:
- Rating4.4 out of 5higher than 26% of them
- Reviews243#275 of 546 by number of reviews
- Length2.2 hoursshorter than 83% of them
- Last updatedNovember 2017earlier than 89% of them
Course Description
Testimonials from students of Designing Mechanisms using Fusion 360:
"Video content is high quality and very professional. Subject matter is relevant and is backed up with real world examples. Narrator is easy to understand with a good grasp of the English language. The content is perfect for designers wishing to expand their toolbox of mechanical design knowledge. This allows designers to engineer complex mechanism that would normally be the realm of professional engineers. The design practices can be used with any CAD system and is not just a AutoCAD (Fusion) 360.
Keep up the good work." Ward Holloway PE
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In this course you will learn the basics of Mechanism Design. This course is based on two textbooks:
- Kinematics and Dynamics of Machinery by Robert L.Norton.
- Machines and Mechanisms: Applied Kinematic Analysis by David H. Myszka
This course is equivalent to what is taught in Mechanical Engineering course in universities around the world. By building on the same excellent textbooks in this course I will teach you not only the theory but also the applications in Fusion 360. At first, you will learn about the exciting field of Mechanism Design and its applications that surround us. This is followed by an overview of the different branches of Mechanism Design: Kinematics and Kinetics. Afterwards, you will earn about the theory of Kinematics before you apply your knowledge to design projects in section three.
This course covers Kinematics with focus on Graphical Mechanism Design methods using Fusion 360. In section two you will learn about the basic concepts of Kinematics: Types of motion, Links, Mobility, Joints and so on. This section will focus on four-bar linkage's types and categories. Four-bar linkages are widely used in everyday life; from window pivots to windscreen wipers. Four-bar linkages are very flexible and can produce a huge variety of motions. This section will build up your basic knowledge that will be utilised in section three to solve complex Mechanism Design tasks.
Section three is where the magic happens. This section is focused on the actual design process and how to approach design problems. The section is focused on Graphical Design Methods that are easily utilised using Fusion 360. By using Fusion 360 powerful sketching engine, complex Kinematic Diagrams can easily be simulated. You will learn how to solve two-position design problems like Crank-Slider and Crank-Rocker. Also you will learn how to solve three-position design problems in Fusion 360 by designing a material handling mechanism that carries boxes of a conveyor belt to a lower platform. This mini project will show you how to design a six-bar linkage that has one DOF to achieve a very specific motion. In each of these design problems, I will show you the method to solve the problem first then you will learn how to apply this method in Fusion 360. In Fusion 360 we will use the sketching constraints to construct geometrical relationships between sketch elements. It's exactly like using a pencil and paper but easier! This is followed by 3D Modelling the Mechanism and Animating it to check if the output is the required motion. All of this happens within Fusion 360 and the method I will show you is 100% parametric. This means you can go back to change the requirements and everything will update automatically to give you a new mechanism.
Instructor Details
- 4.4 Rating
243 Reviews
Mahmoud Shehata
I'm a mechanical design engineer with 6 years of experience working with various CAD softwares. I have diverse experience designing mechanical systems in different industries. Mechanism Design is my key area of interest and expertise. I am also a self-taught web-developer. I work with React and Typescript on a daily basis.
I love teaching what I know and helping people. I'm very passionate about cool mechanisms. I am also passionate about software and programming. Frontend in particular. I prefer quality over quantity. I promote deep understanding through explaining why things are made the way they are.
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Reviews
By Graeme Lovesay on 9/14/2023
I learnt a lot from this course. The topic is well explained and well presented. Students need to be fairly expierienced in Fusion 360 as little explination is given for using it. The dialog is a little quick which means a lot of stop start when trying to work on the CAD. I recommend this course
By Jazeel TB on 5/21/2021
Good course for those who are trying to figure out certain mechanisms. Personnel suggestion would be to ditch all the background music so that students can listen to their chill music while attending which is more relaxing than these non-copyrighted music.
By Izak Nel on 8/15/2020
It is very good presented and the examples and real life and practical. Although I have an engineering background, some of the mechanical concepts were long forgotten or simply new, so I will go back to this course in future for refreshers. I will definitely recommend this course.
By Willow Pearson on 6/25/2020
Wasn't what I expected from the preview, but enjoyed the course overall. Only complaints I really have are both the background music and how it switches up randomly between videos, and that while the demonstrator uses another piece of software (GIM I believe) to demonstrate concepts, it's never mentioned or included in the workflow, which would have been nice.
By Stuart Griffiths on 10/2/2019
Wonderful explanations to questions I could not formulate coherently in my mind. A total revelation, thank you so very much. I would appreciate any pointers to understand the mathematics needed to better understand. Being a long time away from education, your presentation is very inspiring and encouraging. I look forward to your next course. Kindest regards and very best wishes.
By Chandrasekaran Manickam on 4/21/2019
Really an Excellent lesson that clarified about various mechanisms and designing the same through Fusion 360. Amazing that any changes in required output directly bring changes in all associated components and links. Thanks for nice teaching. Only improvement expected is to provide exercise files as Fusion 360 files rather than links that directly opens in browser. It will add more value.
By Tim Ruhlman on 12/22/2018
I really liked this course. This is my first introduction to this sort of thing and I will have to watch it a couple times to fully grasp everything. I like how it was presented, so watching it a few times isn't going to bother me like it would with other training videos.
By Pavel Suk on 5/1/2018
I originally expected something different (I'm using Fusion 360 for my 3D printing hobby, so I thought it will be about designing and printing mechanical parts). After initial session about terminology (which was slightly dry, but given the following steps it was necessary to go through that), I was completely in. I'm former developer, without any background in mechanical engineering, so the course opened completely new world for me. And it was heavy, I can tell you. Fortunately, you can always go back in video and find where you made a mistake. The quality of videos and slides is high (I like these drawings). One warning though: if you are beginner in Fusion, you'd rather try another course to get familiar with the concept and follow with this one. If you played with Fusion already, you might learn some new tricks here.
By Randy Robertson on 4/18/2018
Section 3 is WAY TO FAST!!!!!! The first sections, the theory, was great. The third section, the application is so fast. I'm having to stop and replay multiple times. It sounds as if he recorded it, and increased the speed at playback.
By Valere Tchemebe on 11/3/2017
Le cours est assez intéressant mais les sous-titres ne coincident pas toujours avec la parole. For the first video on designing a crank rocker mechanism, the video is too long than others and the explanation is going very fast. It is not easy to go through.
Quality Score
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Overall Score : 88 / 100








