Gameplay Programming for Video Game Designers
Learn how to create the best gameplay by understanding algorithmic thinking in simple programming problems and applying it to game design.
Created by: Al Biles
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Course Description
Instructor Details
Al Biles is a Professor in the School of Interactive Games and Media at Rochester Institute of Technology where he teaches interactive design, algorithmic problem solving and digital audio production. His research interests include GenJam, his genetic algorithm that learns to improvise jazz, and the software sideman in his virtual quintet. For more information, please contact ritonline@rit.edu.
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