Gameplay Programming for Video Game Designers

Learn how to create the best gameplay by understanding algorithmic thinking in simple programming problems and applying it to game design.

Created by: Al Biles

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Course Description

Some video game designers are programmers in their own right, and may have even come from that background to a designer's role. Others have a less formal background. All video game designers should have a solid understanding of what programmers can and cannot do, how assets interact with code, what algorithmic thinking is and how to take advantage of the capabilities of different engines and tools.

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Instructor Details

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Al Biles is a Professor in the School of Interactive Games and Media at Rochester Institute of Technology where he teaches interactive design, algorithmic problem solving and digital audio production. His research interests include GenJam, his genetic algorithm that learns to improvise jazz, and the software sideman in his virtual quintet. For more information, please contact ritonline@rit.edu.

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