How to create 3D Game Assets (Udemy.com)
Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
Created by: Davide Prestino
Last updated November 2019
What you will learn
- Modeling and texturing game assets
- Follow the workflow of Davide Prestino
How it compares
Against the other 118 rated Udemy courses in Node.js on CourseDuck:
- Rating4.0 out of 5higher than 10% of them
- Reviews23#110 of 119 by number of reviews
- Length11 hourslonger than 61% of them
- Last updatedNovember 2019earlier than 64% of them
Course Description
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Basic modeling
UV Mapping
Texture Paint
PBR Materials
Tree GeneratorWho this course is for:
- The course is for average users who want to improve their workflow
- Enviorment Design
- Scenario Design
- Level Design
Instructor Details
- 4.0 Rating
23 Reviews
Davide Prestino
Piu di 29 anni di esperienza nel mondo della grafica 2D/3D. Esperto in visual FX e Grafica Low Poly. Leader Team del progetto Captain Bone the Video Game, esperto nella Gaming Art. e Low Poly, lavorato presso Microforum Game, realizzatore di Mod per Assetto Corsa. Attualmente Graphic Designer presso Domina Coral Bay Sharm el Sheikh come Art Director & Graphic Designer.
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Reviews
By Grim Reaper
Thanks to the author for this wonderful course. It may seem like a little informative at first, but it is a false feeling. I know the basics of Blender modeling pretty well, and this course taught me more techniques. Got a good knowledge of Substance Painter, because the author is deeply involved in this program.
For me, the core value of this course was the complete and high-quality way of creating game models from scratch to full implementation. At each stage of model creation there is something to learn and what to learn from the author.
Thanks again to the author for sharing his experience.
By Lucas Jeong
Speed was so fast, I cannot understand why I listen to this course. Instructor doesn't give a chance to practice or follow the instruction. he just recorded his workflow and put narrative on it.
Quality Score
No CourseDuck member has rated this course yet. Taken it? Give each part a thumbs up or down.
Overall Score : 80 / 100






