How to create 3D Game Assets (Udemy.com)

Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow

Created by: Davide Prestino

Produced in 2022

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What you will learn

  • Modeling and texturing game assets
  • Follow the workflow of Davide Prestino

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Quality Score

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Overall Score : 80 / 100

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Course Description

ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS

You will learn to model assets for video games, in particular elements for the construction of a cemetery.

We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.

Some points covered by this course:

Basic modeling

UV Mapping

Texture Paint

PBR Materials

Tree GeneratorWho this course is for:
  • The course is for average users who want to improve their workflow
  • Enviorment Design
  • Scenario Design
  • Level Design

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Instructor Details

Davide Prestino

Piu di 29 anni di esperienza nel mondo della grafica 2D/3D. Esperto in visual FX e Grafica Low Poly. Leader Team del progetto Captain Bone the Video Game, esperto nella Gaming Art. e Low Poly, lavorato presso Microforum Game, realizzatore di Mod per Assetto Corsa. Attualmente Graphic Designer presso Domina Coral Bay Sharm el Sheikh come Art Director & Graphic Designer.

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Reviews

4.0

4 total reviews

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Speed was so fast, I cannot understand why I listen to this course. Instructor doesn't give a chance to practice or follow the instruction. he just recorded his workflow and put narrative on it.

Thanks to the author for this wonderful course. It may seem like a little informative at first, but it is a false feeling. I know the basics of Blender modeling pretty well, and this course taught me more techniques. Got a good knowledge of Substance Painter, because the author is deeply involved in this program.For me, the core value of this course was the complete and high-quality way of creating game models from scratch to full implementation. At each stage of model creation there is something to learn and what to learn from the author.Thanks again to the author for sharing his experience.