MonoGame: Introduction to C# Game Programming (Udemy.com)
Learn game development with C# by utilizing the popular MonoGame framework!
Created by: Kyle Schaub
Produced in 2021
What you will learn
- Make games using MonoGame
- Write code using C#
- Understand common programming fundamentals
- Design software using Object-Oriented Design
- Utilize open-source software in your projects
- Create game levels using Tiled
Quality Score
Overall Score : 92 / 100
Course Description
This is a project-based course: we will apply the programming and game development fundamentals that we learn to create our own MonoGame projects. The lectures assume no prior technical knowledge, and whether or not you have programmed before, there is content in this course that can be utilized by anyone. After the introductory section, the course will be divided into three sections discussing C# programming, and three sections that go through the process of developing with MonoGame. We will alternate between programming sections and game development sections in order to get started making games as quickly as possible.
We will develop three games from scratch using MonoGame within this course, startingwith a Shooting Gallery game where you click on targets that appear on the screen. Then well create a Spaceship game where you move around the screen using the arrow keys to avoid incoming asteroids, andthen well round off the course by creating a top-down action RPG, where we control a player that can walk around and shoot projectiles at enemies. Each new game that we develop will build on what was learned in the previous one, and in the end, you will have a great understanding of what you will need to develop games of your own, which includes:
Creating a playable characterKeyboard and mouse inputDisplaying images to the screenDetecting collisionsShooting projectilesEnemiesPlayer score and healthAnimationsTimersLevel design with TiledCamera
In order to successfully implement these aspects of our games, we will need a solid understanding of several C# concepts. Throughout all three programming sections, we will cover a wide variety of topics, including:
Variables and Data TypesConditional StatementsClasses and InheritanceMethodsLoopsSwitch StatementsData Structures
Although these concepts will be explained in the context of C#, they are common throughout most programming languages and can be applied to topics beyond the scope of the course. That being said, if you already have a background in programming, there is a syntax review lecture, where well do a quick walkthrough of how to do these simple programming tasks in C# specifically. So, if you already know what these are, you can quickly get up to speed on its use in this context.
With all the skills acquired from this course, you will have everything you need in order to get started with projects of your own using MonoGame. By coding along with the lectures, the information will stick with you as we go through the material, and you will have the projectswe complete available on yourcomputer thatyou canlook back on and reference. With a solid understanding of C# and MonoGame, there will be nothing stopping you from developing anything you can think of!
Who this course is for:
Anyone who wants to learn game developmentAnyone who wants to learn programming fundamentalsAnyone interested in picking up C# as a new language
Instructor Details
- 4.6 Rating
134 Reviews
Kyle Schaub
My name is Kyle Schaub, and I'ma full-time software engineer in the cloud computing industrywith a Bachelor'sin Computer Science.
I spend the vast majority of my spare time developing games, and after years of practice, I decided to begin sharing everything I've learned through Udemy. This hobby began at a very young age whenI started off learning with Game Maker, and it grew from there, extending into various other languages and technologies. After solidifying my programming skills at a college level, I entered the workforce as a software engineer, but continued developing games on my own time.
When I realized a good game could not be complete without a good soundtrack to go with it, I decided to pick up music production. Ihave been a musician my whole life, so I was able to apply this previous experience to writing game music.
I have been an instructor on Udemy since July of 2017. Since then, Ihave helped thousands of students develop their coding and music skills. Iam constantly looking for new ways Ican help teach students around the world.
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