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The Ultimate Guide to Savegames in Unity (Udemy.com)

Learn to create a Savegame for your Unity3D Game with different Serialization & Encryption - Techniques.

Created by: Andreas Metz

Last updated October 2023

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What you will learn

  • Create simple Savegames in Unity
  • Create more complex Savegames in Unity
  • Serialize Data
  • Encrypt Data

How it compares

Against the other 183 rated Udemy courses in Unity on CourseDuck:

  • Rating4.7 out of 5higher than 80% of them
  • Reviews135#134 of 184 by number of reviews
  • Length4.4 hoursshorter than 77% of them
  • Last updatedOctober 2023more recently than 72% of them

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Course Description

If you ever wondered how to create savegames in unity then this course is for you!
The "The ultimate Guide to Creating Savegames in Unity" will teach you best practices for the most basic savegame-solutions like PlayerPrefs, but we will also handle some more advanced topics like Json and Encryption.

In this course you will:
  • Save and load the Gamestate
  • Save/Load simple Data with Playerprefs
  • Create your own Save-Files with Streamwriter
  • Create unreadable Savegames with Binaryformatter
  • Create advanced up- and downward-compatible Savegame-Solutions with Json
  • Encrypt your Savegames
This course is very project-based and practical, so you will implement the concepts directly in exercises.
For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task you will also be shown a well explained step-by-step guide how to implement it.

The course also features several Demo-Projects, where you can look up best practice implementations.

Why learn from me?
I have been teaching game-programming for more than 5 years now and as a result I have plenty of experience in what works and what doesn't when it comes to teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, by practicing it.

Who is the target Audience?
  • Unity Developers who want to create Simple Savegames
  • Unity Developers who want to create more sophisticated encrypted Savegames
  • Programmers who want to improve their Skills in the Unity3D - Engine


Become a better Programmer, now! I'll meet you inside the course!Who this course is for:
  • Unity Developers

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Instructor Details

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Hi, I'm Andreas, a software-engineer with 5 years of experience in teaching programming.
I've graduated as a Master of Science in Informatics and Psychology at the University of Vienna and became a teacher shortly after that.
As a part-time job I've been developing games professionally and as a hobbyist for about 8 years now.
I've taught Unity at various universities and high schools in Austria and therefore have quite a bit of experience in teaching.

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Reviews

4.7

135 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

Very good course.

Great course full of useful info! The topic isn't the most exciting part of game development but the instructor did a good job presenting several of the options for creating persistent game states in an interesting and engaging manner. Hope to see more courses from Andreas in the future.

I Learned Alot From This Course,

Hope i implement what i have learned so far in real Projects .

Thanks alot for teaching saving system.

im looking forward for saving and loading of online data

Instructor is so good in explaining all details about topic.I wish I could see more lectures from our great teacher.Thanks for teaching us.

Everything is very basic. The lessons up to here could have been done within some slides as well. Not bad for absolute beginners though, it just progresses very slowly.

I took this course to get in touch with JSON so the first (quite long) section was not really interesting for me. And it contained stuff like "How to NOT handle Savegames". So it could be quite shorter.

The JSON Part however was quite informative and helpful. Especially with the encryption section and so I really learned something new in this part.

Sadly this ain't a project-structured course and so I found myself commenting out lines of code, just to replace it... this became quite messy over time. In the last section Andreas showed a Unity Scene wich isn't available in the course materials. (Or I'm too dumb to find in the new Udemy Layout.) But that's a minor thing.

Andreas is really entertaining and THANKS GOD with no German Hardcore Accent like some other instructors here.

The pacing is good, it could be structured a bit better but after all, I've got a good takeaway from it.

Very good - would have been nice to have one more topic covering a more complex scenario such as what do with objects created at run time, or other object references (especially in the context of the save game manager).

This is one of the only courses on Udemy that covers Saveing data in unity, and I can honestly say it has been extremely useful!

By 4 languages guy on 5 months ago

Very good course.

By Keith Maksimik on 7 months ago

Great course full of useful info! The topic isn't the most exciting part of game development but the instructor did a good job presenting several of the options for creating persistent game states in an interesting and engaging manner. Hope to see more courses from Andreas in the future.

By Rahul Sharma on 8 months ago

I Learned Alot From This Course,

Hope i implement what i have learned so far in real Projects .

Thanks alot for teaching saving system.

im looking forward for saving and loading of online data

By Yazahlaing Hlaing on 8 months ago

Instructor is so good in explaining all details about topic.I wish I could see more lectures from our great teacher.Thanks for teaching us.

Showing 12 of 16 reviews

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Quality Score

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Overall Score : 94 / 100