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Course Description

Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.

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Instructor Details

Craig Barr

Craig Barr is a leading educator and author in the 3D space, who is a top-rated SIGGRAPH and NAB speaker.

With more than 17 years of experience in 3D animation, visual effects, software production and content creation, Craig Barr brings unique experience to the presentation and communication of these subjects. Having produced over 100 technical and feature videos for software and hardware products and workflows, Craig is also a top-rated featured speaker, having presented at numerous industry events over the years, including GDC, Siggraph, NAB, and Autodesk University. He has authored tutorials for 3D World and 3D Artist Magazine, as well as chapters in books on production pipelines. Craig's educational background offers a unique blend of both science and animation.

He enjoys inspiring through interaction, content creation, and communication about creative technologies.

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