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Course Description

Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making. This course has two goals: (1) to convey how fundamental programming patterns and industry standards apply to game development and (2) to equip developers with the theoretical tools needed to inject their projects with engaging narratives, resulting in emotional player investment that comes with story-driven gameplay. This course also covers story-driven game design theory, creating the building blocks of an interactive system, abstracting building blocks into a scalable management class, and more.

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Instructor Details

Harrison Ferrone

Harrison Ferrone is a software engineer, game developer, creative technologist, and Certified ScrumMaster.

He has worked on mobile applications and game projects as a freelancer, for an independent start-up, and an industry leading enterprise company. His main focus is on Swift and C#, but he has recently been branching out into C++ and Unreal Engine 4.When he's not coding or reading everything he can get his hands on, he's chasing the feel of golden era hip-hop and taking afternoon naps with his girlfriend and their three cats.

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