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Unity 5: Network Gaming

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Created by: Bruce Van Horn

Produced in 2017

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Course Description

Adding a multiplayer component can enhance a game's overall playability- "not to mention its staying power in the marketplace. In this course, boost your network development skills and discover how to use Unity 5 to add multiplayer network components to your games. Bruce Van Horn starts by covering a little network game theory, and then dives into the creation of a multiplayer tank combat game. Learn how to adapt this classic game concept into a network-playable LAN game that can be played over the Internet. Along the way, learn about setting up the Network Manager, adding health indicators, fragging the enemy, and more.

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Instructor Details

Bruce Van Horn is a lead software developer at Visual Storage Intelligence.

A full-stack software engineer with a proven ability to develop high-performance applications for any platform or medium, Bruce has a history of serving his employers with distinction. For example, in 2008, he began working at One Network Enterprises, a company formed by his former colleagues; he worked as a Java developer on custom projects for the United States Marine Corps and lent his user experience and design expertise to the company's initiatives and open-source offerings. The OIS-MC development team was awarded the prestigious Department of the Navy (DON) IM/IT Excellence Award in 2010.

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