Unity DOTS Fundamentals - Making a full game with ECS (Udemy.com)

Learn how to make a full game with Unity ECS and DOTS Physics

Created by: Oliver Carson

Produced in 2021

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What you will learn

  • Unity DOTS
  • Unity ECS
  • Unity DOTS Physics

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Quality Score

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Overall Score : 90 / 100

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Course Description

Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.
In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we'll go over every line of code and learn how to use these future technologies TODAY!
Geared towards intermediate Unity developers will little to no experience with Unity ECS SIX Hours of contentLearn how to make the most of modern day multi core processors on desktop and mobileGet ahead of the pack and learn ECS before everyone elseBecause of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.
0.
Who this course is for:
Intermediate Unity developers with an interest in cutting edge Unity tech

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Instructor Details

Oliver Carson

Hi everyone, my name isOliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UKIndie games company, Sizeable Games, with 6 years games industry experience. In the past, I've workedon high profile IP such as Lego Star Wars.
I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around6 years. The first version I used was Unity 2.5.
Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game aboutexploringendless islands amongst a battle for resources between warring AI's!

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Reviews

4.5

23 total reviews

5 star 4 star 3 star 2 star 1 star
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By Jarod Davis on 12/20/2020

So far a decent introduction and good explanation into how the tech works. Thanks

By Eric Schwarzkopf on 12/13/2020

Oliver provides a no-fluff introduction to Unity's ECS subsystem. As ECS tutorials seem to be a bit scarce even now, it's a really valuable resource for getting your feet wet. What's really great is Oliver showing and resolving easy to make programming errors when working with ECS; it's still early days and there seems to be a lot you can get stuck on. Highly recommended.

By Prashant Kumar Rai on 12/13/2020

good explanation of each aspect and with good pace.

By Ivan Prokhorov on 11/24/2020

Materials covered in course is out of date! To many deprecated materials. I want money back.

By Nick Loki on 11/18/2020

Good pace so far. Great clear explanations.

By Batuhan Ozan KAPLAN on 11/4/2020

Great!

By Kevin Clark on 11/2/2020

As someone who followed DOTS in the beginning but then lost track of it over time this was the perfect course to get a practical example of how to use it in the current day. Speed of the lectures was good and topics explained well, look forward to more like this!

By Lukas Hillbricht on 10/22/2020

Excellent course.

By Saddamjit Singh on 10/16/2020

Where are animations in the course as you mentioned in description ?

By Jhanna Landgren on 8/12/2020

Got what I wanted out of this course, and the instructor is very good at educating in the subject. Cudos for intentionally running into the errors that anyone starting out with Unity DOTS will run into and showing what action is required. For me I got better understanding of how to work well with collisions and got confirmation as to how we need to work around current obstacles.

By Niclas Andreasen on 8/7/2020

Ecs Animations

By Ramses Di Perna on 7/20/2020

I am really enjoying the course. I am learning a lot and I would recommend this course to anyone who wants to learn ECS. Very nice project and just overall great quality.
Feedback:
The thing I find frustrating is the shortcuts taken in the explanations.
You have to write 'Complete' because it 'fixes' the issue.
You have to get the 'ToConcurrent', else 'Unity will complain'?!
It has something to do with 'x' is much more than just 'because unity does not like it'.