Unreal Engine 5 (UE5): The Complete Beginner's Course (Udemy.com)
Learn the fundamentals of Unreal Engine 5 through level design!
Created by: Pixel Helmet
Last updated September 2021
What you will learn
- Install and navigate Unreal Engine 5
- Import and Use Quixel Megascans assets
- Place and transform different world geometries
- Create and apply textures and materials
- Add details, sound effects, and lighting
- Optimize your environment to game-ready performance
How it compares
Against the other 70 rated Udemy courses in Unreal Engine on CourseDuck:
- Rating4.5 out of 5higher than 47% of them
- Reviews345#48 of 71 by number of reviews
- Length5.8 hoursshorter than 62% of them
- Last updatedSeptember 2021earlier than 71% of them
Course Description
Learn the fundamentals of Unreal Engine 5 through level design!
Unreal Engine is one of the most popular engines in AAA-studios from games to architecture, product design, and filmmaking. Known for high-quality graphics, I want you to showcase it.
By the end of this course, you will have learned the fundamentals of the Engine by creating your own realistic environment from start to finish with easy follow along videos. You will able to use the same workflow and techniques to create your own projects.
You will get comfortable navigating the Engine and apply key concepts to your future projects whether you are game developer, programmer, artist, or designer. You don't need any prior experience.
This course has all you need to know to get started, including:
Unreal Engine overview (toolbars, panels, browsers..)
Creating and setting up projects
Placing and transforming different actors
Creating and applying textures and materials
Adding details, sound effects, and lighting
As a bonus, you get to create a beautiful cinematic and presentation of your finished product.
Learn the best practice from a published developer
My name is Moustafa, and I am the director and developer of Farmtale on Steam. With years of experience within game development and teaching, I will show you the best practice of Unreal Engine 5. It is not enough for games to look good, but they also has to perform. You will use different optimization tools to achieve game-ready performance.
Join our supportive and sharing community on Discord.
See you in lesson 1!
Instructor Details
- 4.5 Rating
345 Reviews
Pixel Helmet
Pixel Helmet is a video game developer and publisher based in Denmark. We have recently released our first game Farmtale on the Steam platform.
We create high quality courses and share our knowledge with the game development community. Learning can be tedious at times and we aim to create a fun and hands-on learning experience.
We cover topics in Unreal Engine 5 Blueprints and also modeling, texturing, C++, game design and more.
Join our exclusive developer community on Discord in the profile bio below.
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Reviews
By Tomasz W on 1/16/2024
Kurs według mnie jest najlepszy dla początkujących użytkowników Unreal Engine, ponieważ w prosty sposób wyjaśniono tutaj zasady działania tego silnika graficznego. To jest seria wykładów, które dobrze wyjaśniają i pokazują Unreal Engine. Taka podstawowa wiedza jest niezbędna. ---- :-) In my opinion, the course is best for beginner users of Unreal Engine, because the principles of operation of this graphics engine are explained in a simple way. This is a series of lectures that explain and demonstrate Unreal Engine well. Such basic knowledge is essential.
By Tom Nizinski on 3/6/2023
It appears that the course is taught using UE5 examples. I have UE5.1.1. The screens and controls are very different and makes it very confusing for a newby. I can't tell if I am doing something wrong or if it's the program version. It's causing a lot of frustration and wasting way too much time. I tried to download UE5 to make things easier but Epic Games only seems to offer 5.1.1 as the only option.
By Jimmy Orevich on 1/29/2023
Overall, this course was good. It is very basic though. For example, topics are not covered in detail, and the information is only really surface level stuff that allows you to follow along with the lectures. I would have liked more detailed explanations on things, but as this is a 'complete beginner' course, I can understand why this approach was taken. The only other problem I have is with the level of communication from the course provider. I understand that he is working on his own game right now, but it's very easy for students like myself to feel stuck and helpless when you get no replies on Udemy, and waiting days for a reply on the discord server (I had to wait 4 days for a reply). Again, I'm not begrudging anyone for being busy, but when you provide a paid educational course, there is a level of communication that is expected. Ultimately I enjoyed this course. I was able to follow along without too many problems, and the scene I created was something I was truly happy with. I feel like this was a good experience to have under my belt.
By Pedro Mendoza M on 7/14/2022
Great tutorial course, I am very satisfied with this course to start as a beginner, it was my first approach to the Unreal program and create a realistic environment from scratch was amazing and already seen all parts of the process gives me a bigger idea to go creating, and go adding more things, for new ideas. Congratulations to the instructor, quality of the course, well explained, worked, elaborated and structured. Teaching covered without being very long and tedious videos, each part was very good. I liked that it covered several processes, from the initial part to the professional presentation of the result.
By Simone Scazzocchio on 7/13/2022
This was an amazing course, clear, practical, and a wonderful way to break the ice with UE5. I've never used UE, and now I feel like I have an understanding on how the software is designed, I can find my way around, and I feel like I have a solid foundation to get to the next level. What I also loved about this course is that it's presented in a concise manner, the explanations are to the point and there's no time wasted! Also we started from scratch, not even from the default UE level, which was great! Thank you Moustafa!
By Егор Голубев on 1/10/2022
The author explains everything very clearly. I am from another country, I know English so-so, but I understood everything in the course. Very clear and understandable information without water.I advise this course to every beginner!I wish the author of the course good luck in his game development, and I look forward to new courses.)
By Michael Francis on 12/1/2021
I think this course is very good for people who have no experience at all with design and programs like this, but it so far has had very little impact for me as a beginner. If there is an novice to intermediate that would be great because I think you do very well at teaching what needs to be known. You're not boring. You provide enough information to not be dragging on or vague. I am still very pleased with my purchase but really wish it was further down the line as far as whats being taught.
By Bridgette Clark on 10/20/2021
I've been putting off learning Unreal Engine for the longest time because the tools seemed intimidating to me but Moustafa has made the editor a piece of cake to understand with his tips and tricks. There's a lot of information but he doesn't waste any time getting down into the nitty gritty and explaining multiple methods to accomplishing the basics. I'm sure anyone looking to start out in development/design would easily comprehend this course and become open to the possibilities this engine promises.
By Scott Carson on 8/15/2021
This is my second Titanforged class and I absolutely love the way the instructor has structured his class. Very easy to follow and his pleasant delivery makes everything seem easy, even when he’s covering complex concepts. Some highlights from the class are his explanation of how to get the best out of Quixel and how to ultimately optimize your whole scene so that it doesn’t tank you FPS needlessly. Highly recommended.
By Adam Horton on 7/11/2021
I learned a lot in a week with this course. My only qualm with the course is I had to look up some definitions on what things were. If you explain everything the way you explained Post-Process Volume in the beginning, I wouldn't have had to look more things up. The official definition of Post-Process Volume from the UE5 Documentation is very technical and I have no idea what that stuff means. You just broke it down so well in Video 7: Creating and Moving Objects.
Quality Score
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Overall Score : 90 / 100









