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Course Description

Real-time strategy games like StarCraft II drive the PC gaming market. Game developers who want to compete or get hired by studios must have the skills to build map-based real-time strategy games. These Unity tutorials can help you fill the knowledge gap. They're designed for Unity programmers who want to take their existing skills and apply them to a functional RTS game. Unity programmer Dan Violet Sagmiller covers managing large and highly detailed maps, defining game units, creating buildings, configuring a heads-up display (HUD), managing resources, programming enemies with AI, and engineering battles.After watching this course, developers should feel confident about creating RTS games and expanding on the class materials with their own ideas.

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Instructor Details

Dan Violet Sagmiller

Dan Violet Sagmiller loves technology and teaching. He's an author, Microsoft MVP, programmer, and trainer.

Dan has written multiple books, taught at numerous colleges, and, since 1999, has worked around the world as a programmer, architect, designer, automater, instructor, and administrator. Whether it is business applications, games, websites, or tools, Dan is usually building them or teaching others how to do it.

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