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Unity 5: 2D Generate Procedural Terrain

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Created by: Dan Violet Sagmiller

Produced in 2015

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Course Description

Learn how to procedurally generate infinite 2D terrain- "including biomes with Perlin noise, cities, and even interior structures- "with Unity 5. Dan Violet Sagmiller shows how to generate terrain in real time, blend different terrain types, animate complex surfaces such as water, and use serialization techniques to load and save content quickly.

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Instructor Details

Dan Violet Sagmiller loves technology and teaching. He's an author, Microsoft MVP, programmer, and trainer.

Dan has written multiple books, taught at numerous colleges, and, since 1999, has worked around the world as a programmer, architect, designer, automater, instructor, and administrator. Whether it is business applications, games, websites, or tools, Dan is usually building them or teaching others how to do it.

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