Build a Space Shooter game in Clickteam Fusion 2.5 (Udemy.com)
Design and Build a cool Space Shooter game with Clickteam Fusion 2.5
Created by: Danny James
Last updated October 2017
What you will learn
- Build your very own custom Space Shooter game in Clickteam Fusion 2.5
- How to write a custom movement engine
- How to design a one-frame game engine
- How Fast Loops and ForEach Loops work
- How to Save and Load games
- Build a cross-platform compatible space shooter game
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.7 out of 5higher than 69% of them
- Reviews55#244 of 282 by number of reviews
- Length4.2 hoursshorter than 77% of them
- Last updatedOctober 2017earlier than 89% of them
Course Description
Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.
In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.
This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.
If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.
By the end of this course you will have developed the ability to:
- Import a Player Character and Enemies
- Create a custom player movement engine
- Create enemies on the fly with their own targets and ship controllers
- Learn to create a dynamic playarea (ie: starfield / nebula clouds)
- Learn Fastloops
- Learn ForEach Loops (pairing of objects - ie: individual enemy health)
- Professional looking Level Design
- Title Screen Design
- A Basic Save and Load System
And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.
Start learning more about Game Development today with this course from OneClick Training!
Instructor Details
- 4.7 Rating
55 Reviews
Danny James
Teaching
I have been actively teaching Game Design, App Development, Networking and Website development since 2013. I really enjoy teaching others what I have learned over the years and it's a great feat to be able to teach based on my experience also.
For me, to be able to teach in an effective manner, I not only have to be knowledgeable about the topic I am teaching but experience is key. Bringing your experiences into the teaching equation, enables you to share these experiences, give much better advice and planning.
Extended Teaching
Since 2014, I have been teaching actively on Udemy, the ClickFusion Academy and with 1-to-1 online tutoring, mostly via Skype. It's a real enjoyable experience for me to be able to do this and I hope to continue doing it for many, many years to come.
Game / App Development
I have over 19 years experience with Windows, Software and Game Development. I have worked on numerous games for the PC, Xbox 360, Android, iOS and Flash markets. I have also been professionally developing software applications for desktop, mobile and web since 2011.
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Reviews
By Brian Anderson on 12/17/2024
The knowledge of the instructor is amazing, and he's definitely not working off a script - he's building this game on the fly! The only issue I've had with it is the speed at which the instructor moves. He quickly clicks through options without necessarily explaining the why behind his selections. I've been doing a lot of pause and rewind during this series, but it's been a fantastic learning experience.
By Edson Xavier da Rocha on 12/13/2018
até o momento a alua está interessante, mais ele passa as coisas muito rápido principalmente para quem não é da mesma nacionalidade
By Christopher Frankie on 11/28/2018
I am a well developed video game designer, artist and programmer. I enjoyed Danny's class rather much - I always love to learn new ways to do the same thing. You can never stop learning! This class and instructor can go by rather fast for a newer designer/programmer at times. I recommend if you find yourself falling behind in a video; pause it - revisit what is said and you'll get it right. In the end, you do create the basis for a shooter game and even a few extras for it. The course does not fail in that - if you're looking for a precise instructor, engaging class and a better grasp of some of the features of the Fusion engine: this class is for you.
By Neon666 on 9/24/2018
it's fantastic, please make a fighting game like double dragon tutorial next.
By Merrie Schonbach on 7/19/2018
I really liked the fact he took a different approach to teaching this course, I am a long time Clicker and picked up some new tips.
By Andy Farren on 4/22/2018
Excellent tutorial, nice steady pace and very informative. Definitely worth purchasing.
By Missael on 3/23/2018
Excelente curso es la primera vez que uso el programa click team , el maestro enseña bien y responde a dudas, sin embargo faltaria un traductor para cualquier idioma
By Hugo Soares on 2/3/2018
It was fun however quick paced; but I learned quite a lot, since I had just purchased Clickteam Fusion, this kindly helped me to understand what the engine is capable of and I'm happy with this course.
By Jonathan R. on 12/11/2017
Nice Intermediate course on Clickteam Fusion. Details some nice Event mechanics in building game. Would be interested in expansion of intermediate course into other game design or new course.
By Hugh Smith on 10/26/2017
This by far was the best Fusion 2.5 course I’ve taken. Danny offers some outside the box approaches while guiding the creation of a highly optimized space shooter game. If you are a beginner, you’ll be on your way to becoming an intermediate Fusion 2.5 developer. Many of the techniques span intermediate to semi-advanced concepts. You will learn a lot! I did have to replay segments of some lessons multiple times if I missed something the first time around, but that’s no big deal. This course is jam packed with understandable detail. It was well worth my time.
Quality Score
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Overall Score : 94 / 100







