Character Modeling & Texturing For Game - Complete Pipeline (Udemy.com)
Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Created by: Nalini Kanta Jena
Last updated August 2018
Our take
Based on the ratings of 718 students and a sample of their written reviews. No course pays to be reviewed.
Nalini Kanta Jena's course walks through one game character from first sculpt to a textured, animation ready model. The course description lists 13 modules over about 23.5 hours. It opens with a small stylized head in ZBrush, then moves to the main character, its clothing, face and hair. After that come retopology in Maya, Topogun and ZBrush, UV unwrapping, baking and texturing in Substance Painter. It is labeled beginner, but it asks students to pick up four programs at once.
Reviewers like the teaching most. They call it clear and step by step, and one says he repeats key points so nobody has to go back and look things up. Others praise the attention to topology and the way he shows several methods for the same job. The complaints are specific. One student says the accent is hard to follow, and another found the language rough. A student on a 2018 ZBrush trial could not find the Dynamesh plugin and waited a week for a Q&A answer.
The course was last updated in 2018, so menus and features in ZBrush, Maya and Substance may look different today. Still, one 2019 reviewer says it caught them up on the ZBrush 2018 features, and the rating is 4.7 across 718 reviews. One reviewer thought the same course was cheaper elsewhere, so check the live price first. It suits people who want a full pipeline in one place and can cope with older software. Anyone wanting current tooling should look for something newer.
Pros
- Covers the whole pipeline: sculpt, retopo, UVs, baking and texturing in one project
- Spends real time on topology, which reviewers say other courses skip
- Shows several ways to model the same thing, so students can pick their own
- Instructor repeats key steps, so beginners rarely get lost
Cons
- Last updated in 2018, so software versions are dated
- Some students found the accent and English hard to follow
- Q&A answers can be slow; one student waited a week with no reply
Very clear explanations and shows a workflow that is very intuitive. I really like this teacher. He shows some things like the color zones on the face that I rarely see in other tutorials.
Labeled beginner, but no prerequisites are listed and it needs four programs, so expect a steep start.
What you will learn
- Character Modeling & Sculpting in Zbrush
- Retopology in Maya, Topogun & Zbrush
- UV Unwrapping in Maya
- Baking Maps in Substance painter
- Texturing in Substance painter
- Rendering in Substance Painter
How it compares
Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:
- Rating4.7 out of 5higher than 69% of them
- Reviews718#53 of 282 by number of reviews
- Length23.5 hourslonger than 90% of them
- Last updatedAugust 2018earlier than 83% of them
Course Description
Alexandre MEAUX : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course. MOREREVIEWSLIKETHISCOURSE DESCRIPTION :
Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.
In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter. Doyou want to learn the full process to make a character for game ?
if so then this is the course for you.
Welcome and Instructor IntroMy name is Nalin, I am a 3d Modelling and Texturing Artist andEducator. I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
BenefitsAt the end of the course, you will be able to create beautiful looking charactersfor game using Zbrush, Maya, Topogun and Substance Painter.
List of Major ComponentsModeling and Sculpting Characters Using ZbrushRetopology using Maya, Topogun & ZbrushUV Unwrapping in MayaTexturing Characters and Props Using Substance PainterBaking MapsRendering in Substance PainterLets see how the course is designed and whats there for you. There would be 13modules.
1st module -you will learn Zbrush from scratch, Sculpting and poly painting basics by working on a small stylized head project.
2nd module -I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.
3rd module -you will learn how to block in the clothing of the character using different method I use in production.
4thmodule -you will learn how to define the face features and making it look beautiful.
5thmodule - you will learn how to sculpt stylized hair using zmodeler and some specific brush.
6th module -I will show you how to sculpt stylized clothing wrinkles.
7th module -you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics8th module -you will learn Maya Basics and this module is for absolute beginners.
9th module -I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn its magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly 10th module -you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.
11th module -, I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.
12th module -we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.
13th module -then in the final module, I am going to conclude and wrap up the course.
Ideal StudentsI have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.
Thank youFeel free to check out the course outline below to see everything that is included in this course.
There is a 30 days money back guaranty. Which means if you arent satisfied with the course then you can refund it within 30 days. So literally there isnt any risk at all, so go ahead and click on the enroll button. I cant wait to see you creating 3d characters for game.
This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture. Regards,Nalini kanta jenaWho this course is for:
Beginner to intermediate level 3d students and artists who wants to learn the full pipeline to create characters for game.
Instructor Details
- 4.7 Rating
718 Reviews
Nalini Kanta Jena
When I was 10 years old everybody discover that I am a gifted artist because at a very early age of 10 I was doing clay modeling of indian goddess without taking any training. I was a famous boy in our village and near by area because of my art.
I did that till my tenth grade then I joined B.K college of art and crafts, Bhubaneswar for my BFA degree in Applied art department. I competed that in 2008. Then I started my professional career.
Since then i have never look back, My art has grown mature. I have worked for many educational Institution such as ZICA, Reliance Education and Arena as a 3d Faculty. I have got lots of love from my students from those institution.
Then I have worked in game production as Game Artist at Lakshya Digital and Dhruva Interactive in Bangalore.
Final words....I don't just teach, I believe in converting a student into production ready artist. I know, it's a huge task but I love this task. This is Nalini kanta Jena hope I will teach you soon the beauty of game art creation and make a solid career as an game artist. This vastly growing profession is waiting for you.
Last but not the list DON:T JUST PLAN, TAKE ACTION.
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Reviews
By Eduardo Ivn Salinas Nez on 11/14/2020
Por lo pronto es muy claro el curso.
By Jalal Alloush on 10/19/2020
a nice course, which has a lot of Informations...
Thanks a lot ....
By Michael Marian on 10/3/2020
This course is great! Teacher is extremely detailed and to the point and really knows what he's doing i've seen a ton of zbrush courses and this one is one of the best covering beginner to advanced techniques. Utilizing all of the different methods for sculpting and modeling in the program it's like a full tour of what's possible.
By Ravi Chandra B. on 9/13/2020
Yes. So far it is good.
By Tazo on 8/16/2020
4.5 STAR
By Jesse Cunningham on 8/14/2020
Very good course. Nexttut has some of the most high quality easy to follow so you can learn what you need material. I bought several of their videos even before finishing one because I like having the Library of resources to refer too at any time. They break down every aspect from model, to Uv mapping, texturing and most important, what others seem to miss, they cover in depth on retopology. Thank you for all of the quality tutorials?
By Anonymous on 7/11/2020
Nice course!
By Vardan Gupta on 7/11/2020
I just wanna thank Mr. Nalin sir for this amazing tutorial and i wanna tell you, that i've learned a lot with this course and i really helped me out and now i feel more confident and comfortable. again thank you so very much.
By Tatsuya Iwama on 7/4/2020
Very Long time lecture.
I could clearly recognize what I remembered.
By Craig Logue on 7/1/2020
Great Course. Well delivered and structured would definitely recommend.
By Alexander Szarko on 6/12/2020
I really like the explanation of the interface
By Charlie on 5/27/2020
Just what I was looking for!
Quality Score
No CourseDuck member has rated this course yet. Taken it? Give each part a thumbs up or down.
Overall Score : 94 / 100











