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UdemyGame Development FundamentalsPaid courseIntermediate levelCertificate

Create A Dedicated Server Multiplayer Shooter in Godot 4 (Udemy.com)

How to create a dedicated multiplayer first person shooter game in Godot 4 with GDScript. Server, clients, lobbies...

Created by: Eerik Hirvonen

Last updated October 2025

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What you will learn

  • Creating and hosting dedicated servers
  • Server-Client communication
  • Public matchmaking and multiple lobbies
  • Lag compensation and machine syncing with buffering and interpolation
  • Shooter mechanics and game rules
  • Robust system architecture and clean project management

How it compares

Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:

  • Rating4.7 out of 5higher than 69% of them
  • Reviews112#195 of 282 by number of reviews
  • Length12.9 hourslonger than 71% of them
  • Last updatedOctober 2025more recently than 71% of them

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Course Description

Upd: Works in Godot 4.5!

Welcome to the Dedicated Server Multiplayer First Person Shooter course.


In this course, you'll learn how to build your very own multiplayer game using a dedicated server and client architecture, focusing on a casual 4v4 first-person shooter format.


This is an intermediate-level course, so while I recommend you have a basic understanding of Godot, nodes, and GDScript, I'll guide you step-by-step through everything else you need to know.


Here's what you’ll master by the end:

-Setting up a dedicated server and connecting clients

-Creating efficient communication between server and clients

-Hosting servers and configuring port forwarding

-Implementing matchmaking and multiple lobbies per server

-Applying networked interpolation, lag compensation for smoother gameplay

-Building a weapon system, including pistol, SMG, and shotgun, with raycasts

-Adding throwable grenades and explosions

-Health and damage systems

-Enhancing the experience with dynamic visual effects

-Designing a scoreboard

-Integrating 2D elements within a 3D environment

-Creating networked audio

-And much more!


By the end of this course, you’ll be equipped to either create your own multiplayer game or expand on the project we develop together. I'm excited to publish a new course with a new topic. If you're interested in singleplayer survival games, check my other course!


See you in the course!

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Instructor Details

Eerik Hirvonen

Hi, I'm Eerik and I work in a game company as a game developer.

I have designed and developed several games with Godot for a few years now.

My goals are to create games with strong systems architecture with clean coding habits.

Check my courses if you're interested in game development and want to learn more!

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Reviews

4.7

112 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Caej V on 8/14/2025

This has so far been a great experience. I would highly recommend anyone with idea of a multiplayer 3D game to take this course. It motivated me to learn a lot more about video-games and networking in general due to the methods used and how the math comes to play. I've gotten to the point where I can pause the lecture and try things myself before continuing and its cool to see how far I've come in such a short amount of time. It truly is an intermediate course. If you're struggling to understand anything, it's probably because you haven't understood any basics about Godot and/or game development and should look for a more beginner friendly course before taking this one!

By Lucas Long on 7/15/2025

I think overall this was a pretty great course to learn how to build the foundations for a server/lobby based multiplayer game in Godot! I'm still a beginner as a game dev, so this course was probably a little advanced for me, but it was really intriguing to get to know how some of this server stuff works even though I didn't quite wrap my head around everything. This was definitely more of a "follow along" course, rather than something that provides deep explanations for why everything works the way that it does, but I think this is targeted for people with a little bit more experience in Godot than I am. I would still say this is a pretty good follow-up to Eerik's beginner survival game course! Please take that before doing this one to get more familiar with how Godot works. Also side note, congrats on the game dev job you got Eerik, I saw you mention that in one of the questions on here. Would love more courses like that open world RPG you mentioned once you have the time. Maybe something involving more intermediate-level practices, such as using Composition. Learning how to use the systems like the Event/SignalBus in your first course was very helpful. Take care!

By Wilfried Ornowski on 5/29/2025

Very clearly explained, thank you very much. You can easily adapt it to other multiplayer games. Highly recommended.

By Hopium Games on 5/11/2025

This was a fantastic course. The structure is similar to the survival course this dev also offers. I did both and combined them into one game. Fantastic learning experience. I would be interested in a RTS course like this if you made it.

By Paul Richan on 4/26/2025

Overall, it was pretty good. I usually only stick to GameDev.tv courses on this platform so I was missing some structure that I am familiar with. I think it would be great to have some challenges in every lesson that you leave time for us to do ourselves. It felt like "follow the leader" most of the time but I can appreciate that it is an intermediate course and that is perfectly fine in a lot of cases. I was able to understand the mental model behind developing for dedicated servers and I will be following along to see what other courses you post int the future. Thanks!

By Ray Dude on 4/13/2025

I've taken around a hundred courses (between Udemy, GDTV, and Skillshare) and this Instructor is unusually on-point. - He reviewed the content for any audio issues or mistakes and immediately addresses them with the viewer. - When he makes typos ("lobbu" instead of "lobby"), he actually cuts out the typo fix instead of making you watch him fix a typo. Similar jump-cuts for launching clients and organizing the windows. He cares about keeping the course lean. ..and above all, the content is great. Above expectations. Rare.

By Frédéric MASSELOT on 2/6/2025

Une superbe formation qui permet d'aborder la conception d'un jeu en réseau avec Godot. Je ne suis pas joueur mais je pourrais appliquer bon nombre des méthodes du cours pour de la simulation d'outils industriels. Si Eerik propose d'autres cours sur d'autres thèmes toujours sous Godot alors je les suivrais.

By Prakhar Shukla on 12/18/2024

There is nothing like this on internet so its rare knowledge sharing. Only thing I don't like is when you do scene inheritance (right click -> inherit from scene). It seems finnicky and creates confusion. Also, it is very Godot specific. When you look at a scene there is no way to know if its inherited unless you hover your mouse over it. Class inheritence is enough and for everything else composition is enough. Everything else in course is top-notch. I'm coming here after completing the 3D-Surviror course from same instructor.

By Braien Bordagorri on 11/22/2024

Excelente, es una lástima que no tenga traducción al español pero muy bueno, me gustaría que actualizara el curso y agregara como conectarse a una lobby que ya este en juego, por ejemplo: si en una lobby hay 5 personas y están 3 vs 2, que si un cliente se conecta, que verifique si hay espacio en alguna lobby empezada y lo agregue, así, si a algún jugador se le desconecta o se sale de la partida, puede volver a conectarse, otra cosa seria bueno es que las lobbies aparezcan en el menu, y el usuario pueda seleccionarla y entrar, también sería bueno, que no necesite estar la lobby full para iniciar la partida, si la lobby soporta 12 jugadores y hay 3, que el primero que creo la lobby pueda mandar la partida y los otros usuarios puedan conectarse cuando este en juego. pero el resto esta impecable!! Muy recomendado...

By Henri H on 11/1/2024

This course is crafted with expertise, and wonderful attention to detail. Everything is explained thoroughly, and I love how good practices are always taken into account. This course is all you need to get into dedicated servers on Godot!

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Overall Score : 94 / 100