Create Old Arcade Games With Unity Game Engine (Udemy.com)
Learn How To Create Old Arcade Games Like Pacman, Arkanoid, Space Shooter And Others Using Unity Game Engine
Created by: Awesome Tuts
Last updated July 2018
What you will learn
- Learn Intermediate Scripting
- Learn Advanced Scripting
- Program And Solve Complicated Problems Using C#
- Create Simple Menus
- Use Two Dimensional Arrays
How it compares
Against the other 183 rated Udemy courses in Unity on CourseDuck:
- Rating4.2 out of 5higher than 13% of them
- Reviews107#147 of 184 by number of reviews
- Length4.5 hoursshorter than 75% of them
- Last updatedJuly 2018earlier than 86% of them
Course Description
*** Course Updated April 15 2017 ***
Leveraging Unity's build in 2D tools we are going to take a look at how can we create some of the most popular arcade games.
We are going to dive directly into game development so pre-knowledge is required. I'm going to assume that anyone who takes this course knows C#(You don't have to be an expert coder but I do expect that you know what are classes, objects, inheritance, arrays among other things).
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!
All project files will be included and you are free to use them for anything that you like, personal or commercial use!
The Games That We Are Going To Create Are:
Brick Breaker
Brick Breaker is the remake of the famous Arkanoid game where you have a paddle that you can move in order to hit the ball and the ball bounces off that paddle. The goal of the game is to hit all the bricks that are in the game and when the last brick is hit the game is over. We are going to see how can we leverage the power of unity's physics system in order to make the ball move in our level and how can we calculate the direction where the ball needs to go when we hit the paddle.
Space Shooter
Space Shooter games exist since 1980, and they are very popular. In our game we are going to take a look at how can we create a space shooter game with all of its features. We are going to implement scrollable background to simulate an infinite background effect, we are going to spawn enemies which are going to have their own AI and they are going to try and destroy our ship. The ship that we are going to control is going to be able to move left and right and shoot the attacking ships.
Minesweeper
Old and famous windows game where you need to click on the mine field in order to win the game, but be careful if you stumble upon a mine then game over!! We are going to see how can we dynamically create levels e.g easy, medium and hard, and how can we layout our mines through our code. We are going to use two dimensional arrays in order to store the mine fields, and we are going to use the indexes e.g rows and columns to retrieve those mine fields. We are going to use the famous Flood-Fill algorithm which is the algorithm that is used in order to create games such as minesweeper.
Pacman
The good old Pacman was released back in the 1980s, its a cool game where you need to feed the pacman but in the same time avoid the monsters attacking pacman. The most interesting thing that we are going to learn is the AI implemented for the monsters. We are going to program the movement of the monsters so that they determine on their own where they want to go. We will use linecasting to achieve this feature.
Enroll Now!! You Will Not Be Disappointed!!
Instructor Details
- 4.2 Rating
107 Reviews
Awesome Tuts
We Help People Master Game Development And Get Hired In The Best Game Studios In The World
Awesome Tuts is run by Fahir who has been creating video games and teaching people how to do the same since 2015.
I started my programming journey as an android and iOS developer but quickly moved to game development as that was my passions since I was 10 years old.
During the last 9 years I developed strong skillset in C#, C++, Unity, and Unreal Engine and have created over 100 games in both engines and published games on google play and apple store.
I'm also very knowledgeable about programming patterns, code structures and writing clean, readable and maintainable code.
But most importantly I'm very efficient in teaching others everything I know. During the last 9 years hundreds of thousands of students enrolled in my game development courses and I've helped them learn game development.
I've also helped quite a few people who I worked with closely, get hired in game studios.
If your dream is to become a game developer, master programming and fullfill your passions of creating games, then you're in the right place.
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Reviews
By Bravo Tango on 3/17/2020
There are quite a few glaringly obvious brute force and inelegant solutions to programming in this series that show the creator is a novice or at best self taught.
By Gary Thomas on 3/12/2019
The course was billed as intermediate/advanced, but it was far from achieving that level. While it's true that many beginner steps and techniques were skipped over, the actual content was trite and extremely dated. I did watch the entire thing, hoping for something to sink my teeth into, but sadly I was left wanting,
By David Lewis on 9/8/2018
The course was informative and well paced. The exercises were well placed and added to the course understanding. I will re-do this course again and again to further my understanding of the Unity Game Engine.
By Paul 3D on 2/13/2017
One of the Great Teachers of Unity!! Keep of the great work and I look forward to more of your game development courses.
By James Davis on 12/24/2016
Very good intermediate level course. Shows you how to recreate the old classic arcade games and use them in your own games.
By Jhonatas da Silva Farias on 7/30/2016
This teaches very useful lessons that we learn and can use and combine them to develop our own games.
By Sheila A Anderson on 7/13/2016
This is my first pass. I sat and watched the tutorial and never opened the software. But, I feel good about the material covered and I'm confident I can follow along when I sit with the software and actually do the work
By Mark Gaskell on 5/21/2016
Excellent explanations, great content! Would love some more game tutorial videos based on Arcade classics. Keep up the good work ;-)
By Gerard Harrison on 1/20/2016
I've purchased a couple of tutorials from Udemy. I don't know how Rob Percival gets all the downloads he does because I can't watch his tutorials without contemplating suicide. Awesome Tuts is where my money goes from now on. I've bought almost all of the tutorials except for the Java Developer and iOS Core Data. Other than that I am very happy with my purchases and the caliber of the tutorials. And no I'm not a relative of his just a happy customer.
By Daniel Dorey on 1/6/2016
The games are simple and easy to follow. Great for the beginner to learn the basics of some classic type games
Quality Score
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Overall Score : 84 / 100












