Creating a Node Based Editor in Unity 3D (Udemy.com)
Learn how to build your own custom Node Based editor directly inside of the Unity Editor, step by step.
Created by: Gametutor :-)
Produced in 2015
What you will learn
- Learn to create a visual node editor in Unity 3D
- Learn to build custom Editor UI's with ease!
- Learn to build your own Custom Editor Windows in Unity 3D
- Understand how to create and save data created in your custom editor
- Actually understand how to create visual nodes in a custom editor that can be hooked up into other nodes to produce logic.
Quality Score
Overall Score : 82 / 100
Course Description
- This course is intended for anyone wanting to create their own custom game tools and editors within the Unity 3D game engine. Having a basic understanding of C# in Unity is all you will need to take this course.
- If you are just starting out with Unity then it is recommended that you explore more of the C# language and understand how to create basic custom editors in Unity3D.
Instructor Details
- 4.1 Rating
86 Reviews
Gametutor :-)
Gametutor teaches the latest in game development and technical art for Unity 3D, Houdini 14, Houdini Engine, C#, and Substance Designer. Gametutor has been teaching industry professionals, online, for over a year and a half, and continues to push the boundaries of game development education.
Noah Kaarbo (Co-Creator / Designer / Entrepreneur), has worked in the Game Industry for over 14 years. He has helped ship over 20 AAA titles, ranging from Halo Reach to countless Forza, Call of Duty, and infamous franchises. He is proud to be contributing his skill sets to Gametutor.
Kenny Lammers (Co-Creator / Instructor / Programmer / Technical Artist) has worked in the Game Industry for over 14 years, for large game companies such as Microsoft Games Studios, Activision Blizzard, Surreal Software, Eline Media and Amazon. He has a deep knowledge of C# programming, Shader Development for Games, General Technical Art Techniques, Modeling, Texturing, and Teaching. He has taught course online, for Digipen, and for the University of Washington.
Our Goal with Gametutor is to bring the highest quality Technical Art and Programming training, to the masses, and show how awesome game development can be!
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