Intro to Procedural Modeling with Houdini (Udemy.com)
Procedural Generate Geometry with Houdini!
Created by: Gametutor :-)
Last updated July 2015
What you will learn
- Utilize the Powerful Houdini Node based Workflow
- Understand how to connect nodes together to create procedural systems
- Build your own procedural models for use in your own game projects
How it compares
Against the other 43 rated Udemy courses in Houdini on CourseDuck:
- Rating4.2 out of 5higher than 9% of them
- Reviews41#31 of 44 by number of reviews
- Length2 hoursshorter than 97% of them
- Last updatedJuly 2015earlier than 100% of them
Course Description
- If you have any desire to want to make procedural models
- If you have a drive to want to begin using the Houdini 3D package
- If procedural modeling is something you have always been interested in but didnt know where to start, then this course is for you!
Instructor Details
- 4.2 Rating
41 Reviews
Gametutor :-)
Gametutor teaches the latest in game development and technical art for Unity 3D, Houdini 14, Houdini Engine, C#, and Substance Designer. Gametutor has been teaching industry professionals, online, for over a year and a half, and continues to push the boundaries of game development education.
Noah Kaarbo (Co-Creator / Designer / Entrepreneur), has worked in the Game Industry for over 14 years. He has helped ship over 20 AAA titles, ranging from Halo Reach to countless Forza, Call of Duty, and infamous franchises. He is proud to be contributing his skill sets to Gametutor.
Kenny Lammers (Co-Creator / Instructor / Programmer / Technical Artist) has worked in the Game Industry for over 14 years, for large game companies such as Microsoft Games Studios, Activision Blizzard, Surreal Software, Eline Media and Amazon. He has a deep knowledge of C# programming, Shader Development for Games, General Technical Art Techniques, Modeling, Texturing, and Teaching. He has taught course online, for Digipen, and for the University of Washington.
Our Goal with Gametutor is to bring the highest quality Technical Art and Programming training, to the masses, and show how awesome game development can be!
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Reviews
One of the only Houdini courses available on here, but not great. The entire first half of the videos on here are almost inaudibly quiet, he makes a lot of common sense mistakes throughout, and he completely bypasses vital information. As an example, at one point he merges two lines, then directly references the point numbers of the resulting lines in a later node.
The problem here is that the resulting order of the point numbers will be completely different depending on the order in which you connect the nodes for the lines being merged. I happened to connect the two lines in a different order, and spent a couple of hours trying to figure out why everything was wrong.
As another example, his strange and inefficient approach to creating the stairs leads to the whole network being twice as big as it needed to be. I was able to recognize and correct those things while I followed along as an absolute beginner, so I have a hard time understanding how the instructor couldn't.
Intenso y al grano, muy interesante las mini-actividades iniciales que definen los conceptos, para luego aplicarlos en un ejercicio concreto.
It's exactly what it says. An introductory course to procedural modeling. He starts with basic concepts and the second part is applying them to solve a problem. It was just what I wanted. I hope I can find follow up courses for more advanced/complicated problems to solve.
Quality Score
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Overall Score : 84 / 100







