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Game Asset Creation with Houdini (Udemy.com)

Season 2 - Procedural Buildings

Created by: Richard Banks

Last updated September 2018

Our take

Based on the ratings of 451 students, a sample of their written reviews and the syllabus, as the course stood in September 2018. No course pays to be reviewed.

Richard Banks, a lecturer in games technical art, spends about seven hours building one thing: a curve-driven building generator in Houdini 16.5 that gets wrapped as a digital asset and dropped into Unity through Houdini Engine. Across 34 lectures the tool grows piece by piece, walls, railings, roof props, windows, then materials on the Unity side. It's pitched at Houdini users, game developers and 3D artists who want to see how a real procedural tool is put together, loops, VEX attribute wrangling and all.

Students like the way he explains why a node or a line of VEX is there, not just what to click, and one reviewer singles out the troubleshooting he leaves in the recordings when something misbehaves. 280 of 451 reviewers gave five stars and nobody gave one. The recurring complaint is age. The course was last updated in 2018, and the Sweep and Curve nodes have changed enough since then that some steps take independent problem solving. A few reviewers also note the instructor no longer seems to answer questions in the Q&A, so you're on your own when something breaks.

Still worth paying for? The reviews say yes, with a caveat. People working in Houdini 19 and 20 report the fundamentals hold up and the fixes are not hard, and one even argues the version gap forces real understanding instead of copying. If a current interface matters more, the Procedural Race Tracks course on Houdini 17.5 and 18 sits beside it in our Houdini list and covers similar Houdini Engine ground on newer software. For anyone who wants a complete, reusable building tool and a gentle first taste of VEX, this one still delivers.

Best for3D artists and game developers who want one complete, reusable HDA project rather than a node-by-node tour, including Houdini newcomers.
Skip it ifYou want lessons that match the current Houdini interface, or you need an instructor who still answers questions in the Q&A.

Pros

  • Explains the reasoning behind each node and VEX line, so the tool makes sense instead of being copied
  • Ends with a working digital asset deployed and textured in Unity via Houdini Engine
  • Troubleshooting is left in the recordings, so students watch problems get diagnosed on screen
  • Clear audio and a tidy structure across 10 sections, from project analysis to deployment

Cons

  • Recorded in Houdini 16.5 and last updated in 2018; the Sweep and Curve nodes now behave differently
  • Instructor appears inactive in the Q&A, so fixes are down to the student
  • Deployment covers Unity only; nothing on Unreal
Great course.. There have been updates since this tutorial released that will force you to UNDERSTAND the content, not just follow along.
Jeff Gutzwiller, a student

Labelled all levels and only asks that you have Houdini 16 installed; reviewers who started as complete beginners say it worked for them.

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What you will learn

  • Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Course content

10 sections · 34 lectures · 7.4 hours of video

  1. 1Introduction 3 free previews3 lectures · 22 min
  2. 2Project Analysis 1 free preview4 lectures · 1.2 hours
  3. 3Modelling - The Building System3 lectures · 50 min
  4. 4Modelling - The Railing System5 lectures · 1.3 hours
  5. 5Modelling - The Roof Prop System4 lectures · 54 min
  6. 6Modelling - The Window System7 lectures · 1.4 hours
  7. 7Finalizing the Digital Asset1 lecture · 12 min
  8. 8Deploying the Asset using the Houdini Engine3 lectures · 29 min
  9. 9Material Assignment using Houdini Engine3 lectures · 40 min
  10. 10Thank You! 1 free preview1 lecture · 2 min

Who it is for

The instructor says it suits

  • Houdini users, game developers, level designers, 3D artists

What you need before you start

  • Side FX Houdini 16

How it compares

Against the other 43 rated Udemy courses in Houdini on CourseDuck:

  • Rating4.7 out of 5higher than 69% of them
  • Reviews451#6 of 44 by number of reviews
  • Length7.3 hourslonger than 60% of them
  • Last updatedSeptember 2018earlier than 90% of them

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Course Description

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

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Instructor Details

Richard Banks

Hi I'm Richard, 


I'm a Lecturer in Games Technical Art and an Independent Game Developer. I've been a Houdini user since version 9 and I'm always keen to share it's power and unique workflow with anyone who is interested! Also a big fan of Unity, Unreal, Maya and Substance Designer

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Reviews

4.7

451 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By leonstanable on 6/8/2025

Good Course! A bit outdated now but you can definitely still follow along. The super sweeper part can be skipped as the current sweep node in Houdini 20 does exactly that, and my only problem was that I had some issues with the door asset, but I got it sorted on my own time and it wasn't such a big deal in the end.

By Brandon Lindsay on 4/23/2021

Great course to really help familiarize you with Houdini. I was a complete beginner before, but now I feel like I can tackle some projects using this. Only quibbles are, this course is three years old as of now and Houdini has changed somewhat (basically just the Sweep node), though that could be a good learning opportunity if you do some research yourself. I did, and I learned more about some things that I would have had everything been up to date. Other quibble is the instructor doesn't appear to be active anymore. But the other than those two things, this is a great course if you're starting out in Houdini.

By Louis Butler on 8/7/2020

This series was amazing. Richard always shows every step of the process. He is using Houdini 16.5, while my current version is 18, so there were a few changes that stumped me for a while. (The new sweep node does almost everything that he had us implement in our SuperSweep digital asset.) The workflow he teaches in this series is really powerful. As I learned to work this way I was able to be MUCH more productive, and track down issues very quickly. Thank you, RIchard!

By Kieran Latham on 4/7/2020

Great course on how to effectively use Houdini to create dynamic procedural buildings, besides the one or two changes due to engine version, is worth the buy. However, changes to Side Effects Licensing means you need to buy a commercial license to be able to complete section 8 as they have locked the functionality of the plugins for Unity/UE4/3DS/Maya to the indie license, meaning aprentice users lose out.

By Robert Angone on 4/7/2019

Like Procedural Assets 1, this second course worked really well for me. Since I am far more interested in actual modeling and digital assets than game engines, not only did I learn useful techniques but provided myself homework: getting the textures on to the assets inside Houdini (rather than back & forth between Houdini and Unity). High marks from me, Richard, and I look forward to next course. Thanks!

By Geovanny Rodriguez on 1/11/2019

So much fun using Houdini with this course. If you're looking to start 3D modeling in Houdini get this course and season 1. Richard goes thru: 1-Step by Step process 2-Explanation of code 3-Debugging 4-Using Houdini Engine with Unity (not Unreal as of this review, "I'm guessing it won't be much different") 5-Creating a Procedural approach for almost anything I'm looking forward to more courses

By Thibault Catimel on 12/14/2018

One of the best video tutorials i've seen. As a new producer on a small studio, I have to learn Houdini to improve the production pipeline, and what I learned from your tutorial is very, very helpful. Well done, I hope you're going to create others awesome tutorials, I'd love to see medium or advanced tutorials about procedural game asset creation with houdini ! TC

By Clay Burke on 10/18/2018

Excellent course and I really feel its worth the money for anybody new to Houdini program. The Houdini program has quite a steep learning curve and I had lot of 'click' moments where I finally understood why you do certain things in this course. This is only possible due to a teacher that clearly explains whats going on and in depth. If you're new to this program, don't even think twice, get it.

By Raul Aparicio on 10/9/2018

What i love the most about these videos is that Richard, explains in great detail little things that other videos dont cover. For example, VEX and Houdini expressions. The fact that he stops to break it down in detail finally clears all my questions as to how other people figure out what goes in those fields. This "season" as he calls it, is definately for intermediate to advanced users. There is a massive wealth of knowledge on each video. Best houdini tutorial to get started with procedural modeling i have seen! Simply brilliant!

By Gabriele Pardi on 8/20/2018

Very great course. The teacher actually "teach" you: (99% of the times he succeds: the 1% it's because of my fault. A definitly must buy for people interested in Learning - at least for me - a difficult software like Houdini. As suggestion, I hope in the future the teacher would dive more deep into: 1) Vex Language; 2) Internal building; Consider that the teacher is always avaible to answer your question and he usally does this in a very short time.

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Overall Score : 94 / 100