Procedural Prop Modeling - Ammo Crate (Udemy.com)
Learn to model procedurally using Houdini and Substance Painter!
Created by: Indie - Pixel
Produced in 2018
What you will learn
- The ability to create propcedural props for game development.
- A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
- The ability to create a single Propcedural Prop for games, with unlimited variations.
Quality Score
Overall Score : 94 / 100
Course Description
When you purchase this course you get over 3 hoursof video training, all the assets created in the course, as well as thecomplete Unity setup.
Difficulty Level: Intermediate
Duration: 3 hours
File Size: 325 megs
Assets:
- Houdini Project Files
- Textures
- Painter Project File
- Unity Package
Who this course is for:
- A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!
- An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.
Instructor Details
- 4.7 Rating
34 Reviews
Indie - Pixel
I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.
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