Indie - Pixel Courses
Vehicle Modeling in Houdini 16.5 - SciFi Dropship
4.8 (1,214 Reviews)
Provider: Udemy
Time: 10.3h- 2019
Free
VisitIntro to Airplane Physics in Unity 3D - 2017 & 2018
4.5 (634 Reviews)
Provider: Udemy
Time: 20.3h- 2020
$64.99
VisitProcedural Race Tracks - Houdini 17.5/18 and Houdini Engine
4.5 (549 Reviews)
Provider: Udemy
Time: 23.9h- 2020
$69.99
VisitIntro to Unity 3D Physics: Helicopters
4.5 (417 Reviews)
Provider: Udemy
Time: 17.4h- 2021
$89.99
VisitHoudini 16.5 - Procedural Prop Modeling - Ammo Crate
4.8 (206 Reviews)
Provider: Udemy
Time: 3.2h- 2020
$64.99
VisitUnity 3D - Create a Top Down Camera with Editor Tools
4.6 (205 Reviews)
Provider: Udemy
Time: 1.4h- 2018
Free
VisitHoudini 18 - Procedural Prop Modeling - Chinese Knife
4.8 (48 Reviews)
Provider: Udemy
Time: 4.2h- 2020
$49.99
VisitHoudini 18 - Procedural Prop Modeling - Skate Ramp
4.7 (23 Reviews)
Provider: Udemy
Time: 4.3h- 2020
$44.99
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Most Recent Review
Made a Reusable Camera System inside unity using editors and inheritance. Now clicking a single buttom in the top menu I can set up a top down camera. Learned: How to Draw Guismos and Customize Editor UI. How to make Editor Menus and Display Editor Dialog.
- Review by Eduardo Seitz on Unity 3D - Create a Top Down Camera with Editor Tools
Instructor Bio
I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.








