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Indie - Pixel

Technical Artist / Programmer / 3D Artist

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Indie - Pixel Courses

Vehicle Modeling in Houdini 16.5 - SciFi Dropship

Free

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Unity 3D - Create a Reusable UI System

Free

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Intro to Airplane Physics in Unity 3D - 2017 & 2018

$64.99

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Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine

$69.99

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Intro to Unity 3D Physics: Helicopters

$89.99

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Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

$64.99

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Unity 3D - Create a Top Down Camera with Editor Tools

Free

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Houdini 18 - Procedural Prop Modeling - Chinese Knife

$49.99

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Houdini 18 - Procedural Prop Modeling - Skate Ramp

$44.99

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Most Recent Review

Made a Reusable Camera System inside unity using editors and inheritance. Now clicking a single buttom in the top menu I can set up a top down camera. Learned: How to Draw Guismos and Customize Editor UI. How to make Editor Menus and Display Editor Dialog.
- Review by Eduardo Seitz on Unity 3D - Create a Top Down Camera with Editor Tools

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Instructor Bio

I began this whole journey through art. When in high school I developed a

very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences  at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.