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Houdini 18 - Procedural Prop Modeling - Chinese Knife (Udemy.com)

Create Procedural Models with Houdini 18 & Substance Painter!

Created by: Indie - Pixel

Last updated June 2020

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What you will learn

  • The Basics of Procedural Modeling
  • The Basics of Procedural UV's
  • How to Create Low and High Res meshes in Houdini
  • How to Export from Houdini
  • Setting up a Substance Painter Project
  • How to Texture with Substance Painter 2019
  • How to set up a scene in Unity 2019
  • How to Match the Look of Painter in Unity

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Course Description

In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.

You also get a complete guide to the Basics of Houdini's User Interface, as a bonus, so if you are completely new to Houdini, you can get up to speed quickly and learn how to navigate the Houdini 3D application.


What you Get:

  • Complete Houdini Project

  • Over 4 Hours of Video Training in 1080P


If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!

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Instructor Details

Indie - Pixel

I began this whole journey through art. When in high school I developed a

very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences  at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.

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Reviews

4.8

48 ratings on Udemy

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By Vicente de Carlo on 11/13/2024

very good teacher!

By Anatolii on 2/6/2024

Very informative

By Sergey Filin on 7/25/2021

This is a really good course for beginners in Houdini and Substance Painter. With the only exception of UV mapping techniques. I would definetely recommend to use UVFlatten node instead.

By Antagal on 5/27/2021

very good course, I first used Houdini but everything was very clear! the author has a nice voice and a very clear speech

By Mike Connolly on 12/10/2020

It tied some un-answered issues together really well thankyou.

By Klaus Steigner on 12/5/2020

Fundiertes Wissen sehr strukturiert und zielführend vermittelt, - damit habe ich meine Grundkenntnisse um einiges aufbessern und erweitern können!

By Bob Howard-Horst on 9/11/2020

Don't be fooled by the small scope of the project! You'll learn a LOT of simple tips and tricks that will save you a lot of time. I've watched hundreds of hours of Houdini tutorials and this course taught me things that all those others didn't. For instance, various ways of using the PolyExtrude node, grouping tricks, etc. Indie-Pixel is easily one of the best instructors on Udemy. That said, I took half a star off for three reasons: 1. The video is in 720p and looks horrible on my 30" monitor. It's difficult/impossible to read what's on the screen at times. In 2020, it should be 1080p at the very least. 2. The Substance Painter section isn't as strong as the Houdini section. In Houdini, everything is explained in great detail and clarity; but there's a lot of "Go over here and do this" generalities in Substance Painter (ex: no explanation of how to navigate the viewport. I had to find that out elsewhere). Because of the low quality of the video, finding out where he's going and what he's doing becomes a matter of rewinding so I can try to follow the blurry pixels. 3. There's a section for how to export to Unity, but no explanation of how to export back into Houdini, which seems like a fairly obvious thing to have in a Houdini course. Despite those quibbles, this is a great course and it's dramatically improved my process. Even if you have no interest in Substance Painter or Unity, you definitely need this course if you're new-ish to Houdini!

By Trinh Nguyen on 7/14/2020

I followed the skate ramp tutorial before this. Even though this tutorial is less complex than the skate ramp, I learned a lot and my previous experience definitely helped me with understanding how to procedural model assets. This course reinforced my knowledge about Houdini. It is a fun and short exercise to learn more about Houdini. It helped me out a lot, I feel like I am almost past the "super" beginner stage and can now think and do things in Houdini on my own. I would recommend this course as your first Houdini course (combined with the skate ramp).

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Overall Score : 96 / 100