Houdini 18 - Procedural Prop Modeling - Skate Ramp (Udemy.com)
Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!
Created by: Indie - Pixel
Last updated June 2020
What you will learn
- Learn how to model Procedural Props with Houdini 18
- Learn how to use the Free 3D Painter, Mixer 2020
- Learn how to Bake Textures using Houdini 18
- Learn how to set up your Props in Unity and Unreal
How it compares
Against the other 43 rated Udemy courses in Houdini on CourseDuck:
- Rating4.7 out of 5higher than 69% of them
- Reviews23#39 of 44 by number of reviews
- Length4.3 hoursshorter than 58% of them
- Last updatedJune 2020earlier than 48% of them
Course Description
Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.
Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020.
Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.
By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.
Instructor Details
- 4.7 Rating
23 Reviews
Indie - Pixel
I began this whole journey through art. When in high school I developed a
very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.
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Reviews
By Varun Rajeev Aiyar on 8/20/2024
Please come back Kenny
By Anatole Shamshura on 10/1/2023
it s perfect to start with houdini
By Bob Howard-Horst on 3/15/2022
Yes! Indie-Pixel is by far the best instructor for Houdini! I only subtracted a star because in a lot of cases, he doesn't explain WHY he's doing something. He just says "ok, now I want to...". Understanding the logic is just as important as understanding the process.
By Pratik Chormare on 3/8/2022
Enjoying this so far! I like the pacing, I have had no trouble understanding. Too fast for beginners although I went back and fix the mistakes that I didn't do but some not. Not suitable for beginners. I'm excited to continue learning!
By Ilker Sanli on 11/7/2021
Kenny is the only teacher you need if you are into procedural asset development in houdini, hands down.
By Keshaw singh on 8/14/2021
love it simon, its simple straight forward
By Pedro Teruaki Kawakami on 11/9/2020
Otimo curso para introdução de alguns nodes no houdini e uma otima aproximação para o Mixer. Porem durante o processo alguns elementos cruciais para qualidade de um asset foram negligenciados. Principalmente na UV e no Highpoly.
By Craig wright on 10/23/2020
Really good course. Fantastic Job. Very well worth doing
By Trinh Nguyen on 7/12/2020
[Section 1] For now. Easy to follow, shows how to setup the project for your engine of choice, which I appreciate a lot.
Quality Score
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Overall Score : 94 / 100










