Math in Houdini FX VOL 1 (Udemy.com)
Don't Worry, You will Love Math After Watching this course
Created by: HossamFX
Last updated February 2021
What you will learn
- using dot product inside houdini with flip fluid project
- using cross product in creating visual effects
- what is the matrix and for what we need it, cool project covered in tutorial
- Using Math for creating visual effects
- what is the triangles function , Sin Cos, how to use it in Houdini & CG
How it compares
Against the other 43 rated Udemy courses in Houdini on CourseDuck:
- Rating4.4 out of 5higher than 32% of them
- Reviews26#37 of 44 by number of reviews
- Length6.8 hourslonger than 58% of them
- Last updatedFebruary 2021more recently than 60% of them
Course Description
Hello Everyone,
Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot product can be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data.....and many other features of using Math in Houdini.
Lesson plan :
1. Introduction to vectors – What is the vectors and, why we need it in math and physic and CG ?.
2. Dot product definition – Introduction to Dot product equation in math: input, return, formula, spatial situation, deficiency of Dot product .
3. Dot product and angle calculate – Simple example in Houdini for using Dot product to calculate angle between two geometry.
4. Dot product inside flip fluid 01 – Create custom force attribute for controlling fluid behavior.
5. Dot product inside flip fluid 02 – Solving deficiency in Dot product and final behavior test.
6. Cross Product definition – Introduction to Cross product equation: what we need to know about Cross Product for using in CG, and
what we don't need ?.
7. Cross Product and particles 01 – Aiming dynamic force in particles by Cross product for creating windy curves (like frozen animation film).
8. Cross Product and particles 02 – Adding randomizing vector to Cross product and update vector every 10 frames.
9. Cross Product and particles 03 – Add amplitude to Cross Product direction vector and final simulation.
10. Cross Product and particles 04 – Reorient all curves by one direction using For each SOP.
11. Cross Product and particles 05 – Emitting particles from curves and creating advanced time manipulating expressions with time shift node .
12. Matrix 01 – Rotate the attributes by Matrix to save the orientation after rotation.
13. Matrix 02 – Generate Matrix using Align Vex Node and create attributes to store reorientation Matrix in, Create advanced reorient system using Matrices and For Each.
14. Matrix 03 – Without Matrix it will need a code of 20 lines to do this effect, Modify particles velocity vector by rotation matrix.
15. Sine Function 01 – What is the sine function parts in math.
16. Sine Function 02 – Adding two sine wave to simple grid.
17. Decay Solver 01 – What is the decay and what are the types of decay in life.
18. Decay Solver 02 – Creating decay solver simulation in Houdini to decay physical attributes like fluid's temperature, viscosity and cloth's wetness….etc.
19. Manipulate Rang[0-1] – Creating 10 different complex shapes from simple point number expression.
Instructor Details
- 4.4 Rating
26 Reviews
HossamFX
FX TD Artist / 3D Artist / Programmer
using HoudiniFX, Unreal and Unity as my primary Tools in working in the industry, experience with 15 years in 3D generalist, VFX, Rigging, Modeling, Texturing, as usual I started with 3D studio max then Maya and Finally with houdini for my procedural work
unity and unreal was my favorites games engines as well .
teaching and in depth explaining was one of my hoppy that I love to show you in my courses
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Reviews
By Osamu Takehiro on 8/10/2024
It is a nice cource to understand how to use basic math in Houdini. I wish it is a bit better prepared. 1. Course materials. It can be the starting matrial and the ending material, possibly a few in progress materials. 2. If you are new to Houdini, it is a little hard to follow since it has a few nodes not explained in the cource. Overall, I learned a lot from this cource.
By Péter Polgárdi on 1/15/2023
- unnecessarily complicated - outdated - hard to understand (caption in most cases doesn't help) - sometimes bad video quality + math (vector, sin, ...) part is well explained + but the effect is overall good
By Fredie Saintcyr on 11/19/2022
Tver practical _ I like it,
By Michael Christiansen on 3/18/2022
His English language skills needs work.
By Tirumalaimuttu Shanmugam on 2/14/2022
Good paced explanation of Vector algebra basics
By Jamalalisawi on 6/7/2021
والله يا صديقي العزيز لغتة ضعيفة جدا ، و ما عندك فصل اللغة عن اللهجة اتوقع انك من مصر يا ريت لو تعدل الكورس و الله يعطيك الكافية
By Tilak G on 5/1/2021
This is a good course to learn vex as well as learn the common used technique like Matrices,vector etc. It really pushes your level, this knowledge is just not available any where else.
Quality Score
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Overall Score : 88 / 100






