NEW! Substance Painter All Levels Volume 1 (Udemy.com)
A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.
Created by: Sean Fowler
Last updated September 2020
What you will learn
- - Learn to navigate the user interface of Substance Painter
- - Importing provided 3D meshes in for scene setup
- - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
- - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
- - Learn how to add and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
- - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
- - Understanding of Substance Painters built in rendering system IRAY
- - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
How it compares
Against the other 545 rated Udemy courses in 3D Modeling on CourseDuck:
- Rating4.5 out of 5higher than 37% of them
- Reviews571#129 of 546 by number of reviews
- Length5.3 hoursshorter than 55% of them
- Last updatedSeptember 2020earlier than 70% of them
Course Description
Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software.
This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.
Who this course is for:
This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques
Instructor Details
- 4.5 Rating
571 Reviews
Sean Fowler
Hi there my Name is Sean Fowler and I have been a 3D Freelance artist for 9 years. I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya. You could say I do enjoy a lot of the disciplines in the game production workflow. I am very passionate about what I do, and Im very committed in learning new things everyday. Iwanted to find a way to give back a little so Ifelt this would be an excellent place to start.
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Reviews
By Marc A Carlyon on 11/7/2020
A few mistakes and issues along the way but a good introduction into substance painter
By Evren Halavut on 10/18/2020
Excellent course for me as an absolute beginner. Instructor is very knowledgeable and easy to understand; and goes over the topics in a very concise manner. This is an excellent course if you are a beginner in texturing.
By John Fragos on 10/17/2020
The main thing that bothers me about the course is that the videos showing panels with dropdowns and the like are extremely small. In other courses I have taken the instructors use some type of software to enlarge the areas that they are discussing making it easy to see.
I also believe the explanations could be more in depth. I'm not an artist at all but interested in Blender and Substance Painter and I am doing what I am instructed to do but in a lot of cases I don't understand why.
By Vineeth Ekbote on 10/6/2020
detail explaination
By Alexander E. Chung Jr. on 9/25/2020
It was very informative, easy to understand, beginner-friendly, and easy to follow.
By Alonzo Gonzalez on 9/16/2020
Well done, good pacing and pretty thorough.
By Decky Hariman Fajar on 9/15/2020
I love un-destructive texturing workflow. Before i take this lessons. I usually using destructive workflows. Thank you so much!
By Malc Brown on 9/8/2020
Seems good...so far. I'm glad the instructor keeps to the point and doesn't keep waving his mouse cursor about all over the screen. There are one or two fundamental issues he hasn't covered yet, like what format to save your models in and where do the UV maps come from...ie, does Substance automatically create them or does one create them in your original 3D app- obviously I will work this out for myself
By Mabruk Rashid Khan on 9/6/2020
Clear, concise and straight to the point and I feel it is for complete beginners. Only suggestion (and I don't think Instructor should need to implement) I could add I suppose is basically going over the absolute basics of Texture maps and the terms used (which I Youtube'ed so I was okay - something like https://www.youtube.com/watch?v=ZOHNRlrd1Ak&list=PLBX-X8mPyxIpM3dszDoS2V5KQ_cdqGsGa )
By Francis Eaton on 8/20/2020
Loved this all the way through, Sean has a great teaching demeanour and makes a difficult program seem manageable and fun! Nice one sean!
By Gabriel Melendez on 8/10/2020
It's a good workflow, easy to understand and will get you started making some cool looking textures quickly. I would follow this up with something more advanced, that shows how to work with a larger variety of materials.
By Eduardo Munoz on 8/3/2020
It was excellent. It helped me a lot with my current Substance Painter workflow and how to approach different projects. 100% recommended. Now I'm looking forward to take volume 2 after working more with my new knowledge.
Quality Score
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Overall Score : 90 / 100









