Zbrush: Hard Surface Sculpting for All Levels! (Udemy.com)
An in depth tutorial to sculpting hard surface through Booleans
Created by: Sean Fowler
Produced in 2017
What you will learn
- At the end of this course you should have a strong foundation to Zbrush tools particularly in hard surface sculpting.
- Understand multiple methods of approach in creating complex shapes using live booleans
- Have your own customized boolean to use in any of your own projects, both personal and commercial.
- End up with a industry standard sci-fi fi helmet of your own.
- Basic understanding of the Gizmo 3D tool manipulator and how its deformers can be combined with other Zbrush tools such as array meshes to flush out complex shapes quickly
Quality Score
Overall Score : 90 / 100
Course Description
Who this course is for:
Anyone who is a student of Zbrush from beginner to advance should be interested
Instructor Details
- 4.5 Rating
116 Reviews
Sean Fowler
Hi there my Name is Sean Fowler and I have been a 3D Freelance artist for 9 years. I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya. You could say I do enjoy a lot of the disciplines in the game production workflow. I am very passionate about what I do, and Im very committed in learning new things everyday. Iwanted to find a way to give back a little so Ifelt this would be an excellent place to start.
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