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Unity ® Virtual Reality (VR) Development: No Coding Approach (Udemy.com)

Develop Immersive VR Experiences, Games, Apps & VR Frameworks using Unity 3D & VRTK, without the need for C# programming

Created by: Chris Coutinho

Last updated April 2022

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What you will learn

  • Develop Immersive VR Experiences.
  • Build an entire VR Framework, from scratch, with Zero coding.
  • Build Once, and deploy to both Steam VR, as well as Oculus, 6 DOF devices.
  • Build a VR Simulator, to test your project without the need for VR hardware, using a XBox Controller, or keyboard and mouse input.
  • Create core VR Mechanics, such as Interactions as well as, Teleporting, and Sliding forms of locomotion.
  • Create advanced forms of VR Locomotion, which include Climbing, Arm swinging movement, Teleport Zones, Teleport Regions, and Locomotion using Unity's Nav mesh.
  • Create Distance Grab Mechanics
  • Create advanced realistic VR Hands, that allow you use Physics, to push objects about in the VR World.
  • Build advanced VR Mechanics that involve creating Player holsters, and Inventory Snap Zones.

How it compares

Against the other 281 rated Udemy courses in Game Development Fundamentals on CourseDuck:

  • Rating4.1 out of 5higher than 8% of them
  • Reviews134#179 of 282 by number of reviews
  • Length14.5 hourslonger than 75% of them
  • Last updatedApril 2022earlier than 67% of them

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Course Description

Welcome to Udemy's first, No Coding Required, VR development course, using VRTK 4. Build once and deploy to both Oculus and Steam VR devices.

This course, teaches you everything you need to know to build your very own VR apps and games using the world class Unity Engine.

I am an Emeritus certified iDTech instructor and also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available World wide on the Amazon and Springer stores.

The entire completed advanced VR Framework, is available for download, within Section 13 of the course, once you enrol.

Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x.

VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.

From a toolkit standpoint, there are several free, as well as paid toolkits out there, for VR development, including Unity's very own XR interaction toolkit. However, none of these toolkits, provide you with the advanced functionality that VRTK 4 provides, out of the box. There is currently no toolkit out there, that would allow you to create such advanced VR mechanics, without the need to write a single line of code.

The 2 most prominent VR Toolkits on the Unity Asset Store cost approximately $60 and you don't get the Arm swinging mechanic, different gliding locomotion styles, a rotatable teleport arrow head pointer, a 3D spatial hand interactable UI, a spatial simulator that works with a X Box Controller and a no coding approach.

For one of these toolkits, for the climbing mechanic alone, you have to shell out an extra $60, resulting in a whopping amount of $120, for a VR toolkit. Over and above this, the learning curve is not easy, as tutorials do not exist or are scarce, and the manuals are poorly written, calling on you to rely on forums and community members, to help you out.

Try to rebuild the mini game in this course, without writing a single line of code, using any other VR framework or toolkit currently available on the Asset store, even Unity's very own XR Interaction toolkit. It wont be possible.

In this course, you will not be called upon to launch Visual Studio, even once. No programming skills are required!

There's a popular English saying, "Give a person a fish and you feed him/her for a day. Teach a person to fish and you feed him/her for a lifetime." In this course I give you the lifetime lesson.

Using Unity and VRTK 4, you will build a complete framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game.

This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine.

At the end of this course, you will have an advanced VR framework, that you could even publish!

You can even, enhance the mini game further, using the ideas provided within this course, and publish your game to both Oculus, and Steam.

This course is aimed at beginner to intermediate Unity users who need to know their way about the Unity editor, for basic scene editing. A basic knowledge on how Unity Prefabs function and a basic understanding of how events work in general, would be helpful. You don't need to know how to write any event code.

This course will take you through everything, step by step and give you plenty of practice.

You will need to have access to a 6 DOF (degrees of freedom) headset for Steam VR, or Oculus only. This course cannot be taken using a 3 DOF headset, as you need to be able to move around within your world.

You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.

If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming.

Please use Udemy's Q & A, for any explanations you seek from my end, related to this course.

This course will continue to be updated, as VRTK evolves.

Become a VR pioneer now, and create the future!

- Chris Coutinho

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Instructor Details

Chris Coutinho

Hi, I'm Chris. I have a degree in Software development and  am a professional software developer with extensive experience in designing and developing large scale commercial applications. I am an expert in the field of Rapid Application Development.

I am an Emeritus certified iDTech instructor and also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available World wide on the Amazon and Springer stores.

I started working as a software developer at the age of 23, and never looked back. I explored careers as varied as being a  Game Developer, Educator and Drone Pilot, over the last 25 years. None of these provided a continual challenge in the same way the combination of technology and education does.

After developing Enterprise Systems, across 2 Multi National Corporations over the last 2 decades, I fell in love once again with teaching technology and software.

I now spend all of my time sharing my passion, with people like you.

I can't wait to help you experience the fulfilment, and knowledge, that having a deep understanding of technology brings.

Learn from someone who has walked the ropes, developing for Multi National Corporations and who understands how these corporations work, think, embrace, and deliver technology.

So why not start learning with me now? 

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Reviews

4.1

134 ratings on Udemy

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By Nathan Scully on 7/6/2022

I found the content challenging (as a newbie). The value of the course is not precision as much as understanding this new(ish) technology and how to apply it for my career. The course is at a depth level to build a functional (yet primitive) game. It will be up to the student to take this foundational understanding and leverage it. If this is your approach, this course is highly recommended!

By Andrew on 5/20/2022

I am beginning Section 5 of the course and its just amazing, what I have been able to create so far, without writing a single line of code. I had got the authors book on Amazon, and he directed me to this course, which is simply mind blowing. I have been reading his book but this course is just something out of the world. I would never have believed I could create such advanced VR Mechanics, that too without writing a single line of code. I have even purchased his other course and cant wait to begin it. Truly Amazing stuff! Keep up the great work and look forward to more courses from you.

By Cor R on 9/1/2021

"Enter value x, Enter value y, Enter value z, proceed to click and drag the object titled xyz into the viewport, enter value x, enter value y, enter value z" Extremely redundant language and a very outdated platform is used in this video. I could not recommend this course content to anyone.

By Ian MacKinnon on 8/13/2021

So far so good. Chris is very responsive with his messages and helpful. The only thing would be if it was recorded in a later version of Unity to take advantage of the new and better integration. Hopefully it can be upgraded to do this. Also hope his new course will be done in this, however not necessary :)

By Adrian Colton on 8/9/2021

I have only just started the course. So far, it looks very promising, and I am excited to continue. Saving the last 1.5 stars for my revised rating upon completion, if I find the course worthy.

By Emma Moore on 8/8/2021

I made a rookie mistake by purchasing a Quest 2 and thinking I could use my React skills from a github repo of 2019 code, when this was possibly possible. I was having buyer's remorse until I saw this course. As an online software teacher for Coursera, I know the time it takes and the struggle to properly communicate technical as well as conceptual information and Chris is exceptionally fabulous at communicating. I've been learning so much in this course as I've struggled with the setup of Unity and Quest along with the right SDK for my beginner status. I'm absolutely thrilled this course exists. Lynda does not have anything on VR that is comparable and this is really the only course that I have found which can orient me into this new world. Thank you Chris. I really appreciate your course and content.

By Michael Weedon on 6/22/2021

Much is based in deprecated material. Course needs to be updated so that the student can work with current examples.

By Mike Roberts on 5/21/2021

There is a great deal of detailed information presented in this excellent course. For each area of discussion the course author presents how to use the described functionality with the Oculus Quest And the HTC Vive And the XBox controller And the standard keyboard and mouse(when appropriate). This makes for lengthy lectures particularly if the student is only interested in one mode of interaction for their work. It would have been nice if there had been some way for the student to select their target of interest and have the Udemy system only present that subset of material. That said, however, this is an excellent course with a great deal of detail to allow the student to create VR environments using Unity and VRTK without having to write any code.

By Danielle Ranck on 4/18/2021

I'm 25% through the course, and I've learned a lot already. The videos aren't too long and the instructor's teaching style is very well done. Everything is segmented neatly, so if you need something specific you can just skip straight to it. Read the course description, if this sounds like what you need then I 100% recommend this course. The instructor is knowledgeable and extremely helpful. The audio is robot speech, which I actually got used to (and, now, maybe prefer... maybe haha) - cc would've been useful at the beginning, but again you get used to it.

By Daniel Isenmann on 4/13/2021

This course is a very good introduction and help what you can do with VRTK! It's also a very good help if you come from VRTK v3 and want to know how VRTK v4 is doing all the stuff you already know from VRTK v3. I recommend this course if you want to start with VRTK or if you have already knowledge with VRTK v3.

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Overall Score : 82 / 100