Video Game Design and Balance
Learn about the video game design process and experiment with effective methods for balancing a game's mechanics.
Created by: Ian Schreiber
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Ian Schreiber
Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects, has co-authored two books on games, and is a co-founder of Global Game Jam. Ian has taught game design and development courses at a variety of two-year and four-year schools, and is currently an assistant professor at Rochester Institute of Technology. For more information, please contact ritonline@rit.edu.
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