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In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
You will also learn about the different roles of a development team and how game designers collaborate with others to successfully create and market a final product.
Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects, has co-authored two books on games, and is a co-founder of Global Game Jam. Ian has taught game design and development courses at a variety of two-year and four-year schools, and is currently an assistant professor at Rochester Institute of Technology. For more information, please contact [email protected]