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Building a Car Racing Game in Unity using C# (Udemy.com)

Use Unity and C# to build a Car Racing Game featuring 3D cars, immersive levels, realistic car physics logic, and more!

Created by: Robert Gioia

Last updated October 2022

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What you will learn

  • Build a full car racing game using C# and the Unity Game Engine
  • Learn advanced Unity physics techniques, specifically how to simulate driving, handling, and crashing cars realistically in a game
  • Understand how to code enemy AI that race the player
  • Create stunning UI displays including a mini-map, speed tracker, and car stats heads up display
  • Design levels and tracks hands-on to assemble stunning, AAA quality game environments
  • Work on game polish as we perfect driving mechanics, real time lighting, and controls
  • Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques
  • Learn techniques that you can use to create a professional quality game development portfolio piece

How it compares

Against the other 183 rated Udemy courses in Unity on CourseDuck:

  • Rating3.9 out of 5higher than 2% of them
  • Reviews28#175 of 184 by number of reviews
  • Length2.3 hoursshorter than 89% of them
  • Last updatedOctober 2022more recently than 63% of them

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Course Description

This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.

Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including car racing games.

This course is meant to teach you how to build a full racing game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full car racing game and you built in Unity from the ground up. We will add 5 playable cars to the game, each of which will have their own visuals, speed, acceleration, and handling.

As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:

  • Working with Unity's Physics system and understanding how to use components like Wheel Colliders and Rigidbodies to simulate vehicle movement and interaction with the environment.

  • Using C# logic to get enemy AI cars driving around the track and competing against the player in races.

  • Utilizing Unity's UI system to build mini-maps and other racing heads up displays such as MPH and car stats.

  • Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing clean, reusable code.

  • Assemble AAA quality racing environments hands-on as we build levels using Unity game assets.

  • Learn about the different UI components and how they can be used together to build in-game menus and selection screens that efficiently and intuitively respond to user input.

  • Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other car racing games and showcase them in your portfolio.

By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!

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Instructor Details

Robert Gioia

My name is Rob and I currently work as a Team Lead of a Professional Services team. I've also worked as a Senior Solutions Architect working with some of the top clients in the mobile app space and as a Mobile Software Engineer. I have a Bachelor of Science degree in Information Technology from NJIT.

As a student who never programmed until I got to college I want to help others looking to enter the tech industry and teach them the techniques I used to learn programming quickly and effectively.

My teaching focuses on conveying the most relevant skills that you can use to build your portfolio and get real, hands-on technical experience geared towards landing you your dream tech industry job.

I am an industry professional who also has teaching experience and a passion for learning and teaching about the latest programming languages and technologies.

The topics I enjoy teaching and am very knowledgeable about include: Artificial Intelligence, Mobile App Development, and Computer Programming.

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Reviews

3.9

28 ratings on Udemy

Select a bar to show only those reviews.Select the bar again to show every rating.

By Michael Charles Birmingham on 1/24/2022

using older versions of unity introduce variability that requires the student to troubleshoot, which is frustrating for new students.

By Hajra Faiz on 4/29/2021

It was excellent.

By Aadiya Jwas on 11/4/2020

a little bit slower might be helpful since it was my first time but otherwise everything else is good

By David Manoy on 3/30/2020

Great Racing Game Course, but my results are disappointing. They have 5 issues in my project that really need to be fixed. As a result, I give it a disappointing 1 star, until my instructor addresses these issues. Other than that, great course, but I need help with advanced stuff, such as more cars and tracks, car customization, car specs, options menu, integrating to other physics engines from the asset store, etc.

By CarieandTodd on 3/20/2020

Good. Easy to Understand

By Lusquan on 12/30/2019

Given what I am about to explain I can only assume that the person who probably submitted this course to Udemy is not the same person who created the course. This course videos is on steroids (fast forward) and as such parts of code lines are cut-off so you cannot even see them. Moreso things on screen whizz past so fast that not even Sonic the hedge hog could visually follow the videos. If the person who submitted the course was the same person who made the course then they woudl have supplied course material similar to every other Udemy course on Unity as that way atleast you ahve the proof of concept (the final project that shows what is being taught actually works) to reference and find the missing pieces of code lines form the video. Basically the course so far is not worth a penny so I shall be asking a refund from Udemy as the person who submitted it is probably not the maker of the course as they should have spotted all that I explained above. This false way short of Udemy standards on Unity courses to date that I have seen.

Showing all 6 reviews on CourseDuck

Read all 28 reviews on Udemy

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Quality Score

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Overall Score : 78 / 100