Create a game asset from start to finish (Udemy.com)

Start from scratch and end with a game asset ready to be imported into your game.

Created by: Marco Vale

Produced in 2015

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What you will learn

  • Design their own game assets
  • Model them using low poly modeling tecniques
  • Create the texture coordinates
  • Hand paint a beautiful texture for your model

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Quality Score

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Overall Score : 86 / 100

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Course Description

Ever wanted to create a game but feel like you lack in the artistic department? Well, thats all in the past now! In this course, I'll guide you in the complete process of creation of your first game asset. You will learn the fundamentals of concept design and these fundamentals will stay with you while you design all your future creations! Including: thumbnail sketching reference usage design refinement design illustration We'll then use core techniques that are essential to low-polygon game modeling You will acquire a great skill set to start letting your creativity run wild. Techniques such as polygon modeling extrusion bevel inset conections chanfers create texture coordinates pack those coordinates together In the last phase of this course, we will create a rich texture to wrap our model with. Not only will we create texture coordinates for the model, but also paint a beautiful hand painted texture to wrap our model in. you'll learn to: export a texture coordinates reference image use the fundamentals of shading to create a base texture add hand painted detail add color with adjustment layers If you have a vision for your game assets, but can't seem to bring them to realization, this is the course for you! Don't depend on other people to bring your visions to life. Learn how to craft them yourself, and create as you want In less than a week you'll know the fundamentals to create whatever you imagine Who this course is for:
This game art course is perfect for those who are starting out making their own games. If you have a passion for game development but lack in the art department, then you should take this course.
You will learn skills to improve the game assets you create, from concept design, modeling and texture painting

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Instructor Details

Marco Vale

I have been working in the games industry as an amateur since 1998. In 2003 I started as a professional. My projects range from all forms of game art, from 3d low-poly to 2d pixel art, vector or even animation. I've also taught illustration, 3d modeling, Flash animation and Photoshop at a professional school. I am currently working in mobile gaming

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Reviews

4.3

12 total reviews

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By Estevan Lopez on 6/20/2019

I love the way Marco shows his processes! The course is short but I like how to-the-point it is. this course game me a solid starting point to begin with.

By Fausto D Chalas on 2/3/2019

This tutorial is easy to follow and I learned new tricks along the way.

By Frederico Brgida on 4/25/2018

Great for who wants to create their first assets!

By Marcus on 1/4/2018

was a good course. made hand painted textures easier to understand.

By Jon Malinowski on 9/13/2017

I took this course with the hopes of learning how to build game assets. However, I learned so much more in regards to concept design and ideation.

By Otis Davon on 5/27/2017

Very good course. The trainer speaks clearly and the model is interesting.

By Ruth Andrews on 4/5/2017

From the beginning I really liked the simplicity and that it's hands on approach, without drowning us in theory.
I would recommend for amateur artists, and even though you might not have the 3D package that the instructor does, then the techniques can be applied to whatever 3D software you might have because the project is simple. I don't have 3D Max, and use Modo indie, and most things that were being done in 3D Max I knew how to apply in Modo.

By Sainte-Catherine Geoffroy on 11/10/2016

Very good tutorial, however it would be really nice to see the whole screen. Would it be possible to have a more in depth tutorial on textures (normal map, pbr and stuff...) ?

By Lorenzo Di Pietro on 11/18/2015

This course discusses the fundamentals of creating game assets with 3ds Max and Photoshop, with a special attention for the hand painted texturing workflow. I wish that there were more courses like this. I find it very informative.

By Tiago Franco on 3/18/2015

A very insightful and well structured course. Marco always explains the rational behind each decision in a clear way and breaks down each problem into smaller tasks using multiple solutions that you can use in multiple situations. Having the whole process from creative thinking and concept to final 3D model makes for a very complete course.
I totally recommend it.

By Ivo Alves on 2/3/2015

This is a good and well structured course, it gives you exactly what the title promises you. I would recommend this to all game developers, specially if you'r just starting. Also it's very easy to understand the tutor's speech.

By Wilson Almeida on 1/2/2015

Good course to get a general idea and the key concepts about building a game asset. If you want to follow along I suggest that you give Photoshop and 3DS Max a test drive, so you don't get lost.