Learn C++ for Game Development (Udemy.com)
Learn the basics of C++ to prepare you for game development programming!
Created by: Stephen Ulibarri
Last updated February 2026
What you will learn
- Students will be able to start programming in Unreal Engine with C++ without being intimidated by its advanced techniques.
- Students will have a solid understanding of C++ basics.
- Students will learn both theory and practice with classroom style whiteboard talks, and lab style hands-on programming sessions.
How it compares
Against the other 86 rated Udemy courses in C++ on CourseDuck:
- Rating4.7 out of 5higher than 88% of them
- Reviews7,595#10 of 87 by number of reviews
- Length12.7 hourslonger than 58% of them
- Last updatedFebruary 2026more recently than 79% of them
Course Description
There are many C++ tutorials for Unreal Engine or other game engines out there, but most just assume you have a solid background in C++, or they cover the basics quickly. This is because Unreal Engine C++ is already too complicated to cover learning an entire programming language plus Unreal Engine programming in a single course. This course is designed to teach you C++ from the ground up, starting at absolute beginner level content and working up to advanced level techniques. This course will prepare you for programming video games in Unreal Engine, Cryengine, Lumberyard, or any game engine. Unreal Engine is not used in this course. This is a course on the basics of C++.
Instructor Details
- 4.7 Rating
7,595 Reviews
Stephen Ulibarri
When I earned my bachelor's degree in Chemical Engineering, I was exposed to the world of programming. I was instantly hooked. I have a passion for game development and a love for creative problem solving. I have written and self-published a science fiction novel and love all things creative. I have experience assisting and tutoring in engineering, mathematics, physics, chemistry, and programming.
I have since gained professional industry experience in the world of surgical simulations. It is extremely rewarding and my passion is to pass on my knowledge so others can achieve a highly engaging and fun career as I have!
I enjoy biking, drawing, 3D-design, and procedural generation in video games. I am proud to have many talented game developers and students in my online community: Druid Mechanics.
I have also written and published a book on Unreal Engine C++ titled: Unreal Engine C++ The Ultimate Developers Handbook.
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Reviews
By Udemy User on 8/7/2026
I really love the teaching approach overall it's fantastic! My main takeaway is that concepts like post-increment vs. pre-increment were a bit confusing and could use a little more emphasis upfront. A few key points felt slightly downplayed at first, but Uncle Stephen always grounds them in practice, which immediately puts me at ease. I am a slow learner i have to admit, so the pace is just right. I love understanding what im doing and whats happening and you help me do just that. Thanks for sharing Knowledge!
By Hawke on 8/6/2026
After having completed one of his newer courses, it's clear that he's grown as a teacher. This particular course is also good but its also clear he hasn't mastered teaching yet. In terms of knowledge, this is a good basics to C++ but it could definitely be conveyed better, perhaps with a redo of the course. Overall though, I learned a lot and its well worth taking.
By Daniel Florentin on 6/16/2026
Literally perfect. I am a 3D Generalist. Ive tried before over the years to learn C++ only to drop it off after some time. Probably because it was not as well structured as this course, or maybe because it missed some fundamentals. After around 6 years, I can finally code and understand why things happen the way they do. Thank you Stephen. Only criticism I could add, I would of appreciated some included exercises to do on my own. Other than that, a must do course.
By Salim Rached on 5/26/2026
This course was my very first contact with C++ several years ago, and it genuinely changed the direction of my life. At the time, some advanced topics like references and pointers felt too abstract for me to fully grasp, so I stopped there and continued learning through practice and projects. Years later, I came back to those exact lessons, and now they feel like a revelation. What once seemed impossible suddenly makes perfect sense because I finally have the experience and context behind the concepts. That’s the mark of an exceptional teacher and course: it not only inspires beginners but continues to teach you even years later as your understanding matures. Truly a 5-star experience.
By Diego Muller Salas on 5/2/2026
Good course, actually explains as much as a course can. Stephen is a great teacher and he makes sures every topic is fully explained. The way the course is structured is perfect because every taught notion fully blends with the previous notion and Stephen makes sure to optimize the hands-on sessions to fully utilise this structure. Also, Stephen is actually pretty cool and handsome (he has a skyrim beanie, think about it :D )
By Samuel Rodriguez on 4/27/2026
This is an excellent course. Stephen is a great teacher, his teaching style really clicks with me. I was taking an Unreal Engine course here on Udemy, and they sort of just breezed over the C++ parts. The way I learn, I need to understand why something is done, not just "this works, don't worry about how it works". This makes me a slow learner, but I am who I am. I'm going to switch from the Unreal Course I was taking to Stephen's Unreal course here on Udemy. Thank you Stephen!
By Sergey on 4/3/2026
The course seems to appear little boring from the beginning, but this probably because I already had some basics in the programming. However, I understand that this course is intended for beginners, so probably it is fine. Anyway, the Lector explanation is really good and simple to understand, so I can only suggest this course, even if you think that you know all the basics:) I also realize that this course can't cover all aspects of C++ , so it is still a lot to study. Thank You Stephen! I think, you are really one of the best lectors regarding the UE at Udemy.
By OZAN CAN ÖNEN on 3/6/2026
Stephen has a very clear and approachable way of explaining things. He breaks concepts down using simple examples, which makes the material much easier to understand and follow. The course focuses mainly on C++ fundamentals and only touches lightly on Unreal Engine, so it's helpful to keep that in mind before starting. Still, it builds a really solid foundation, and I’m looking forward to continuing with his UE5 course next. I also really enjoyed the whiteboard + Visual Studio teaching style. It adds a nice bit of variety to the lessons and makes it easier to stay focused while learning. Overall, I’d definitely recommend this course %100
By Owen Abkes on 2/26/2026
I learned C++ in college in our programming classes but that was over 8 years ago and since then I've used TS and C# professionally, as well as a bunch of other smaller languages for various things in my DevOps roles. I skimmed through most of the progamming basics content as I've been programming for years, taking not of any syntax differences from what I'm used to. I took the course because I've been wanting to learn Unreal Development and wanted a C++ refresher, especially around some OOP principles and C++ specific things like pointers. This is clearly some of Stephen's earlier work but he still explains concepts very well and the mix of white boarding and IDE work is really nice to explain and practice topics!
By seler s on 2/11/2026
A Truly Eye‑Opening Course and the Best Tutorial I Have Taken So Far After about a year and a half of learning game development, I believed I had already built a solid foundation. I spent a lot of time working with Unity and C#, then created a game in Unreal using Blueprints over the course of four months, mostly through self‑learning. This project resulted in a demo that I published on Steam. I also completed a comprehensive Python course, learned C# for application development, and followed several Unreal C++ tutorials. Despite that, C++ always felt difficult to grasp. Compared to C#, I constantly wondered why everything had to be so complicated. There were pointers everywhere, sometimes an asterisk, sometimes an ampersand, and I repeatedly looked up the same concepts. I thought I understood them, yet somehow never well enough to code confidently on my own. When I started Stephen’s course “Create a Multiplayer RPG with Unreal Engine’s Gameplay Ability System,” the very first videos were already challenging. In the course preview he recommended this beginner‑friendly tutorial, and I decided to give it a try, expecting only a few small insights. Instead, this beginner course turned out to be a revelation. Stephen explains the material with exceptional clarity and structure. After every section I genuinely felt that I finally understood why things work the way they do. Concepts that had always felt confusing suddenly made sense. This is without exaggeration the best tutorial I have taken so far, out of roughly two dozen. Stephen always conveyed the content very confidently. Even though it is recorded video material, you clearly get the impression that he knows what he is talking about. The Audio could be bit louder.
Quality Score
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Overall Score : 94 / 100











